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sapientree
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Wow the amount of work that's gone into making this! I'm extremely impressed. Especially with the voice acting, without which the game would be missing so much. For the jam version, my only gripe is with the cursor and feedback when interacting with objects. But I love to see a 3D space horror exploration game made in such a short amount of time. Good job!
I actually like this game a lot. I have to admit I'm rushing through all the submissions this time 'round so I didn't go all out for any game but a collection of random things I like to follow:
1. The water meter is not too obvious. I don't know if you meant for it to be so but it makes me feel like it's easy to forget my own safety and comfort among all the other tasks I must perform, which I think is really fitting.
2. I like how customers can be a bit annoying and ask for the same thing twice in different quantities. This makes me think it'll be fun if you serve a customer, who then quits the line only to run back, cut in and demand more stuff
3. I like that each "screen" makes it impossible to see the others so I always feel like a low-paid worker toiling in a fast food job, having to focus on my current task but also knowing that other shit are happening in the background
A small immediate improvement I can suggest is just to make the UI a bit more obvious at some points. It's by no means obtuse or complicated, but just a bit hard to read on some overlay.
Thanks for making the game!
Had some good fun trying to win but it turns out to be much harder than I thought! I do like the concept and the chaos of the game though. There are always a lot to do for a jam game to be "good", whatever that means, but I think some small changes that allow me to see and identify my car better will already elevate the experience. Fun!
Thank you for the kind words! We're glad that you've enjoyed the small experience we've prepared.
It's definitely a writing-and-walking heavy game, so we're happy to hear that you rate those aspects! Movement by mouse click is definitely something we wanted to do, and probably will if we decide to continue working on the game. So no it's not nitpicky at all!
State saving is an interesting point. It's definitely not in our original design and we have some thoughts as to why it should not be. However, it might be a good optional toggle to include if the player wants to experience the game that way. Definitely something to take into consideration.
Cheers!
Thank you for the kind words!
Mouse navigation is definitely a thing we wanted to do but didn't budget enough time for. So we went with a WASD scheme which was easier. We will consider the placement of the map/radar as well - not a lot of thought went into that yet :)
We're glad to hear that you enjoyed the objectives and the ending (perhaps endings? if you have found them). Hopefully we can deliver a full experience at some point in the future.
Cheers!
Thank you for the feedback!
The game is definitely intended as somewhat of a isometric walking sim. That said, we still have a lot of work to do to make the walking and exploring feels more inviting and less of a chore.
There are a few different endings that should give you some knowledge about the world. My guess is that perhaps you've stumbled on our first one, which is pretty straight forward by design.
Cheers!