Hey! I reckon you'd fit into our team of 7 perfectly and would love to send you a quick brief of the project for you to decide if you're interested! my Discord username is FatBat#0275 (not the most professional username but there is a backstory)
Saria975
Recent community posts
Hey everyone!
My name is Sarah, I currently study Game Design and Development in Sydney, Australia. I have experience using Blender 3D Software for object modeling, Github for version control, Unity for 2D and 3D development, and dabbled in Unreal Engine 4.
My team and I are currently in the pre-production stage of a project for a 3D isometric fighting/base defense game. Currently have 3 artists with a lead, we are in need of more Concept Artists! We have curated a GDD and you will be able to access this file to understand the project.
If you're interested, please comment down below!
Hey, Programmer!
My name is Sarah, I currently study Game Design and Development in Sydney, Australia. I have experience using Blender 3D Software for object modeling, GitHub for version control, Unity for 2D and 3D development, and dabbled in Unreal Engine 4.
The team of 3 (and growing) and I are currently in the early stages of a passion project for a 3D isometric fighting/base defense game and we would love to share this project with you!
We have curated a GDD. I have added you on Discord. Here are some details on the project, your input and critique are welcome!
In a local multiplayer, 3D isometric fighting/base defense game, each player only has 1 health point and must work together to defeat evil kittens - slowly morphing into robots- from attacking the cardboard box factory (the level/environment).
Each kill will award a point to the player. Opponents have different collections of points. Players are supposed to defend themselves from the enemies, and their opponents until they have more points than the other players, then must seek to defeat the other players. It only takes one hit to defeat your opponent. Characters are in cardboard boxes, this is the art design for the implementation of a defense, blocking dynamic
Hey, Programmer!
My name is Sarah, I currently study Game Design and Development in Sydney, Australia. I have experience using Blender 3D Software for object modeling, GitHub for version control, Unity for 2D and 3D development, and dabbled in Unreal Engine 4.
The team of 3 (and growing) and I are currently in the early stages of a passion project for a 3D isometric fighting/base defense game and we would love to share this project with you!
We have curated a GDD. for more information, please reply to this comment. Here are some details on the project, your input and critique are welcome!
In a local multiplayer, 3D isometric fighting/base defense game, each player only has 1 health point and must work together to defeat evil kittens - slowly morphing into robots- from attacking the cardboard box factory (the level/environment).
Each kill will award a point to the player. Opponents have different collections of points. Players are supposed to defend themselves from the enemies, and their opponents until they have more points than the other players, then must seek to defeat the other players. It only takes one hit to defeat your opponent. Characters are in cardboard boxes, this is the art design for the implementation of a defense, blocking dynamic
Hey, Kasperdebruin!
Hey there! My name is Sarah, I currently study Game Design and Development in Sydney, Australia. I have experience using Blender 3D Software for object modeling, Github for version control, Unity for 2D and 3D development, and dabbled in Unreal Engine 4.
My team and I are currently in the early stages of a passion project for a 3D isometric fighting/base defense game and we would love to share this project with you!
We have curated a GDD. for more information, please reply to this comment. Here are some details on the project, your input and critique are welcome!
In a local multiplayer, 3D isometric fighting/base defense game, each player only has 1 health point and must work together to defeat evil kittens - slowly morphing into robots- from attacking the cardboard box factory (the level/environment). Each kill will award a point to the player. Opponents have different collections of points.
Players are supposed to defend themselves from the enemies, and their opponents until they have more points than the other players, then must seek to defeat the other players. it only takes one hit to defeat your opponent.
Characters are in cardboard boxes, this is the art design for the implementation of a defense, blocking dynamic.
Hey, JointPointStudios!
Hey there! My name is Sarah, I currently study Game Design and Development in Sydney, Australia. I have experience using Blender 3D Software for object modeling, Github for version control, Unity for 2D and 3D development, and dabbled in Unreal Engine 4.
My team and I are currently in the early stages of a passion project for a 3D isometric fighting/base defense game and we would love to share this project with you!
We have curated a GDD. for more information, please reply to this comment. Here are some details on the project, your input and critique are welcome!
In a local multiplayer, 3D isometric fighting/base defense game, each player only has 1 health point and must work together to defeat evil kittens - slowly morphing into robots- from attacking the cardboard box factory (the level/environment). Each kill will award a point to the player. Opponents have different collections of points.
Players are supposed to defend themselves from the enemies, and their opponents until they have more points than the other players, then must seek to defeat the other players. it only takes one hit to defeat your opponent.
Characters are in cardboard boxes, this is the art design for the implementation of a defense, blocking dynamic.