Scrabalatro? Get the jokers in there to really start switching it up. This was really well polished with a brief intro for each area of the UI. Super easy to read font. A great project and I could see it on the app store. Well done!
Saskinot
Creator of
Recent community posts
This was excellent. The experience was wrapped up in a bite-size package just enough to get invested and the voiceover was a big part of that. Mechanics were quick to understand and consistent. The gameplay was forgiving and just the right length with increased difficulty conveyed really well.
Great job!
Truly appreciate the AI art note as an illustrator myself. The short timeline of a game jam does not always give us the opportunity to create a proper vision. So it is a tool in this case, but your acknowledgement is admirable.
Now for the game: THIS IS AMAZING! So fun with the ROUND UP option for everything especially the interview! Hilarious, really truly well written. Bravo
Hot dang this one is challenging! Love it! Very consistent art. The intro was thoughtful albeit a little longer than required. However, if you are defeated, 'retry' doesn't send you through another 'unskippable cut scene'. So that's well programmed. I can appreciate the 'no mistakes' gameplay. Good work!
YES! However many times I've already played those maps (Bloons6 ftw) I can't help but play for as long as possible. Got more games to comment on from the jam, but this is great! very responsive and the buildings are visually distinct enough to know what they'll be doing. The fishing tower is a bit of an anomaly, but a good variety either way. Great work!
Really nice visuals and intro story dialog. Alliterative and quirky. I might be missing something but beyond pulling items to the scale there doesn't appear to be any function. It does go to the next scene of items each time. Perhaps a pop up with some instruction could help push a person along. Great work on the visuals though. Looks and plays so smooth.
I figured out how to move around which reminds me of Wind Waker so that's intuitive enough without much instruction. However once I got to the green circle I was unsure what to do. I didn't see anything to shoot or if I was to interact with any UI elements then that was unclear. Great water reflections and the boat's reactions to button presses was great