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Saskinot

36
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A member registered Mar 15, 2020 · View creator page →

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Scrabalatro? Get the jokers in there to really start switching it up. This was really well polished with a brief intro for each area of the UI. Super easy to read font. A great project and I could see it on the app store. Well done!

Made by mouse manufacturers to burn through clicks. All joking aside this might seem simple, but there's actual strategy to this. I could see with a simple google ad on the bottom and some slick marketing this making a fair bit of coin on the app store for the ipad kids.

This is FANTASTIC! So polished. Simple concept, but good ramp up in difficulty. Easy tracking for how well you did. The explosions and effects are excellent. Really great work here, bravo!

The setting is great and having a consistent fog of war being the theme is great integration. Movement feels pretty good and collecting items feels truly special since the bubbles obscure the game play area. A visually unique project, good job!

I could see myself playing this for hours to try to further my progress. Simple enough controls. The enemies are intimidating enough as the levels progress. Bravo!

There's a good amount of content here for a short Jam! The characters have some personality and quirks. Unique music per level and great humor. This was fun, great work!

Excellent premise, so funny. The walking animation and hit reaction is gut-busting! Great job!

Well done getting the movement and actions all implemented accurately and the main character's animations are pretty sharp.

Very cute racer. Reminds me of dodging walls in the Battletoads Turbo Tunnel stage. The bubble popping structures made me want to slow down even with the race on the line! Fun Bikini Bottom inspired music 

This was certainly best to play at the Jam and I was lucky enough to. What a delight! Easy to jump right into this asymmetric board game. The drawings for the characters were out of this world. Congrats truly to this group for all of their effort.

Excellent tune! While I was initially expecting to click on the bubbles, I can see this easily translating to a phone game! Great work dude!

Impressive models! Lining up a shot is pretty challenging it almost reminds me of trying to get a shot off in Twisted Metal. The music certainly amps it up.

Played at the end of the Jam with Jonah, very fun. You could truly gather some skill around this one for some great competitive play. Well done!

Great work the premise is simple and passive games are a bit more rare. So for the enemies to have to defeat one another is unique. The music was catchy as a background and the art style was not too complex to take away or confuse the gameplay.

Great page! The gameplay trailer was nicely done. I appreciate the 'death screen' retry as the character waking back up for another go. Very cute, super consistent vision. Bravo!

Story progression was quite fun and the art style was fun and whimsical. Catchy tune.

The style is excellent and it harkens back to Jill of the Jungle for me. Great music and the drawings were great. Well done!

Great page, fun story. Played a couple games like this ages ago and they're super fun. So, great way to fit the theme and tie in some humor!

This was excellent. The experience was wrapped up in a bite-size package just enough to get invested and the voiceover was a big part of that. Mechanics were quick to understand and consistent. The gameplay was forgiving and just the right length with increased difficulty conveyed really well.

Great job!

Truly appreciate the AI art note as an illustrator myself. The short timeline of a game jam does not always give us the opportunity to create a proper vision. So it is a tool in this case, but your acknowledgement is admirable.

Now for the game: THIS IS AMAZING! So fun with the ROUND UP option for everything especially the interview! Hilarious, really truly well written. Bravo

Hot dang this one is challenging! Love it! Very consistent art. The intro was thoughtful albeit a little longer than required. However, if you are defeated, 'retry' doesn't send you through another 'unskippable cut scene'. So that's well programmed. I can appreciate the 'no mistakes' gameplay. Good work!

Easily one of the most inviting games at the Jam. Really well done with the art, much deserved award! I've played several times just to see how far I could make it. Good gameplay

The flow of the game is easy to understand which is super critical for a jam. The visuals are consistent and it's obvious you're very well acquainted with Ren Py. Great work and well deserving of the awards!

YES! However many times I've already played those maps (Bloons6 ftw) I can't help but play for as long as possible. Got more games to comment on from the jam, but this is great! very responsive and the buildings are visually distinct enough to know what they'll be doing. The fishing tower is a bit of an anomaly, but a good variety either way. Great work!

Very 'reactive' gameplay. HA. Idle games are my vice, this game is stellar. NUMBER GO UP BAY BEEEE. great work

Super impressive visuals the CRT effect really made this feel like some nostalgia classic I can't quite put my finger on. The commentary from the explorers was cute. This was a nice lil bit of gameplay, well done!

Good play area, local pvp, fun visuals. Catchy bop to keep the hunting fun. Really impressive for the jam, BRAVO!

Frogger plus spyhunter with Dracula. Let's go! Very fun I was wanting to see just how small the play area would become. Answer: quite small. Good challenge, fun artwork

Frantic movement and the feeling of impending doom? Excellent work. Lots of fun played several times.

I gotta know who dun it! Then they must be 'dealt with' XD love it! Great work

Awesome little tower defense! An indicator on the screen where you initially selected and the area of attack for each player would certainly help, but this just clicking and finding out while you play is part of the fun. Great work!

Nice scene visuals and animation for the running!  

This is super straightforward, just cursor movement and shoot. I was happy when it inverts the controls and the text is inverted. Nice touch. The top bar is a good size so I know how dire each round is. Very good!

The planets look very good. Movement is fairly intuitive. Controls and what to do is not fully conveyed. 

Really nice visuals and intro story dialog. Alliterative and quirky. I might be missing something but beyond pulling items to the scale there doesn't appear to be any function. It does go to the next scene of items each time. Perhaps a pop up with some instruction could help push a person along. Great work on the visuals though. Looks and plays so smooth.

I figured out how to move around which reminds me of Wind Waker so that's intuitive enough without much instruction. However once I got to the green circle I was unsure what to do. I didn't see anything to shoot or if I was to interact with any UI elements then that was unclear. Great water reflections and the boat's reactions to button presses was great