Thanks)
Satori4
Creator of
Recent community posts
Interesting idea! I will give it a shot in the next build.
The time capsules definitely need some finer tuning. I was thinking of increasing their life span. Right now they disappear a bit too quickly even for me. 90% of the time I miss the first capsule, because it spawns somewhere on the opposite end of the map. I know I can't make it before it's gone so I just wait for the second one.
Anyway, I want to put together a smaller map to see if it solves the problem.
Thanks for the feedback.
- i'll check it out, it's most likely bugged)
- it's another bug, or better say my fuck up. The difficulty stops increasing after a certain wave and sometimes the wave generator can spawn even starting scenarios of enemies. It's an easy fix and I'll re-balance it again to make it a little more challenging. Probably will release a new build tomorrow.
- that's a good point! I'll try it slow it down. The idea was that if you die often it's good to level up quickly. Probably, I just need to ramp up the difficulty.
Thanks for playing! It really helps shaping the game)
Hey, thanks for a such detailed piece of feedback. We are already working on a new update. The sound effects are being reworked, re-balancing almost everything . There is a bug in the current build that makes jumps lower when you touch an obstacle and trying to jump and keep pressing the "W" at the same time. It's been fixed) And the skill descriptions are also added)
Hopefully will release the new build in the end of this month.
Thanks Chris!
We are going to add more weapons (including some melee) which you can choose from at the beginning of each run. But I'm also thinking of a adding a boot kick like a permanent melee move.
The green energy bar works like a shield, it reduces some damage that you take. Probably I should add a small shield icon to make it clearer)
I've checked you laptop specs. Do you have a 1050ti card?