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Saturniin

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A member registered Nov 20, 2019

Recent community posts

I'd give up all my meds if I could, but instead I'll pay this ludicrously low sum for one of the games that awakened me to indie art all those years ago, maybe get some Dendygar merch, and hope to hear in the future that this all worked out okay. Ultimate rest to the house thugs and true happiness to their billion victims.

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I'd like to send my save to all my friends who have this game so that they could see my work, paint some stuff or even paint some stuff over my work if they like. Basically like when you'd share your neighborhood in the sims so you could have friends make NPCs for your game. I'm looking to enhance the sense of community by having a joint save that everyone contributes to.

Trouble is, I can't find the save file, so I first wanted to ask if anyone else could. Second I wanted to request some official support be added for this, as a canvas this large I believe would benefit from even asymmetrical and loose multiplayer - so maybe a button in-game (or an external script, or both) to import and/or concatenate save files additively, such that two people playing at the same time could easily add their work to the same save file. 


EDIT: Reading other community posts I found the save file location and I see that it's made up of smaller pieces with even smaller subpieces, which is extremely convenient for what I have planned! Likely nothing would need to change in order for me to simply set up a github which will update using the automatically generated save files from the game and unless two people paint in the same general location things likely won't be overwritten. That said, for those rare cases of large surfaces that multiple players might want to use simultaneously it would be nice to be able to automate the process of joining conflicting saves together.

I recommend that other players try this, by the way. The save files are in AppData/LocalLow/Devon Wiersma/Paintable Saves and if you tell your friends to always update their save before they play it's very unlikely to have anything overwritten. Start your own graffiti community with your online friendgroup!

After getting this in the bundle and playing around with it today I think the only feature I'd really want is to be able to send the text to other people with highlighting, spacing and color all intact. As of now the only option for saving turns highlighted text into plain text with wrappers that might not be compatible (I.E. in Notepad on my friend's computer) or may have a contradictory function (such as when posting to Discord. where certain tags around words provide italics, bold and spoiler markup).

Could there be a solution where all highlighting could be synchronized to a second or a half-second, so a 1-second recording of the text in GIF format would loop seamlessly? Even if the sync isn't possible a GIF would look to others as pretty as it looks to me, seamless or not.

How does someone force someone else to make a tweet? Actually, why does it bother you that 'boyfriend' has two names, one name or no name? I just call him BF, I think most people do.

Yeah it's been like a whole day of that. People seem really mad about it and I don't think I know why? Like a lot of the people who are just getting introduced to FNF have never even been on Newgrounds before they found the game so it's not like the gayness is ruining their childhood. I -was- a Newgrounds kid and I'm old enough to know that weird stuff happens in every fanbase and that's just kinda gotta be okay, because complaining just hurts the game for no good.

Like, the game's fun, and it's got good music and the characters are well animated. I find it a lot of fun and I've really enjoyed the modding community and a lot of the meme community in some places for the game. It'd be nice if we could talk about that.

My favorite song is probably Thorns because it sounds spooky and has an otherworldly feeling. I've had a lot of fun learning to sing along and harmonize with a lot of the songs since they're 'vocal tracks' so they're easy to follow. I have a pattern of liking the last song in any week the best, but I don't think any song except the first of week 1 is underwhelming or bad. Week 3 is my favorite week because of the way the synthesizer and sampler make for a convincing distorted human voice, you can even hear breathing like you would if someone was speaking close to the mic, it's pretty rad.

The people making mods have really impressed me, and even though I'm having trouble with Ballistic I still think Whitty is pretty awesome with how well he's animated, and the way his instrument voice sounds. If you're looking for good, challenging remixes of all the songs for a really new songlist I would recommend FNF 'neo' over any b-sides mods because the b-sides tend to just throw notes everywhere. Neo has a chill low-fi atmosphere that really stuck with me, especially in week 1

If we can just accept that there will always be weird people in any fanbase we can just let 'em go and talk about things we like instead.

Directly after the Irrigation Trial tutorial I thought I would give it a try, but hitting R 3 times doesn't do anything at all, while hitting R 1 time brings up the irrigation UI in the top left, changes the cursor, changes my tool head and tells me I have 100% pressure... for maybe half a second, then it changes the cursor back to normal, though it keeps the irrigation UI sometimes _and_ keeps the tool head change all the time, but the pressure indicator disappears. Left-clicking during the flash of correct cursor does nothing, neither does left-clicking, and pressing R again just does it all over again. Is this not implemented yet?