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savagehill

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A member registered Jan 29, 2015 · View creator page →

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Nice game!  Love the art style.  Had to read the tutorial to really understand the scoring, but after that I got 108.  Very intuitive control-wise, easily self-discovered the mousewheel, and the "adjacent-only" placement rule.  Nice "push your luck" feeling emerges toward the end, when you have to decide whether to settle or wait for an even better piece.  Great job, lots to like here!

Cool concept and a nice vibe, but when I gave it a try I struggled very badly with how dark the game is.  It doesn't look like in your gifs for me -- I see the game, but anything more than a couple of feet away is engulfed in near-black shadows.  With the deathpits around, this results in me walking verrrrry slowly and staring at the ground, rather than chainswinging around like I know I ought to.  Here is a screenshot: https://imgur.com/0e5PKYu

Cool concept though!  If I could perceive the world I would have spent more time with it.

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Hey!  Don't know if you're still working on this one - I just gave it a try because it looks pretty unique and fun.  I ran into an issue though : the mouse sensitivity was incredibly low, I had to frantically swing my mouse 4x across the full pad just to turn 90 degrees.  This made it really hard to give a serious shot, and I didn't see any way of adjusting it.  Sorry!  I did get through the first two levels by walk-aiming, and I dug the vibe though, the weapons feel nice, the music is sweet, and the flow looks great in your gifs even if I didn't get to try it.  My wrist hurts now though so I gotta put it down.

If there is a way to adjust the sens and I missed it, let me know.  Either way, good luck w your projects!

Very nice exploration of a novel concept, in a tight little package -- just what I like in a jam.  High score was 13 but I know a lot more is possible.  If I could add one feature, it would be a sound effect or other indication of a successful kill.  I think that would make it very satisfying!

Thanks Edwin! I have implemented your suggestion to have the roll end in an attack. You were right, it opens the game up and makes it more fun! A new version with just that change is available now.