Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sawyer LIVE

99
Posts
2
Topics
6
Followers
17
Following
A member registered Jan 13, 2021 · View creator page →

Recent community posts

So much fun! And a shocking amount of challenge to it!

I had this pop up in my Itch recommendations and am so glad I gave it a try! The mechanic is introduced at a very nice pace, always seeming like you have to think just a little bit more than before to figure out each room. The size mechanic was a little tough at times, but very fair and doable. We may need to call someone about the spider-girl, haha.

Very fun little game! Wouldn't mind seeing more things to cook!

Ended up playing this for my Thanksgiving video on my channel (you know, the craziest cooking day of the year, haha) and had a blast! Chef Mina is adorable, and very skilled in the kitchen. I wish there were a few more things to cook, but it's still a fun experience, thanks for making it!

Very delightful! A calm yet challenging puzzle game

The creator asked if I'd give this a look, and I'm very glad I did! So far, this is a delightfully cozy puzzle/pattern game. I could see playing this to relax or pass the time during work. I did have a little difficulty understanding some of the mechanics when it came to the colors of the tiles, but I'm going to blame myself mostly since there was text around explaining it that I just missed, haha.

Delightful journey, very pretty and serene with just a hint of fear

Enjoyed this little romp through the snow. The ice lake certainly stressed me out, haha, but the whole experience was very well made. I won't spoil the ending, but I enjoyed this! Glad Itch recommended it to me!

Such a wild adventure! Takes a little to get into, but once you do, it's such a blast!

The game has 2 main portions to it, past and future. It took a while for me to fully understand how the two interact with each other, and full disclosure, I restarted the game once I knew better what the future holds, but I probably didn't need to. Seeing now how it works, I probably could've just kept playing, but I loved it anyway. The wild switch from the gameplay in the past to the future is crazy, and the humor throughout the game is hilarious! I can't get over the last 5 minutes of the game! Well worth it, and a fun way to...*ahem* pass the time ;)

Wasn't able to beat this one, sadly, but still enjoyed it!

So after some digging, it seems like this might be a class assignment? Even so, it was fun to run around in this world! The powerups seem interesting, and I really like the art design. As noted in the video, there were a few problems here and there, but compared to the kinds of games I made for my assignments, I don't have much I can complain about, haha. Well done, keep up the good work!

(1 edit)

Very glad my feed recommended this to me! *I played the Steam version, so not sure if there's differences between here and there

I was planning a different game for Christmas, but then someone else happened to play the same game right before me and figured I'd wait a year, but google sent me an update on this little demo! It's so adorable and funny, with a good amount of skill and luck mixed in. I like the lateral thinking of some of the puzzles to find the mimics, but most of all, the puns. The PUNS! Golly, they are well written, not a single groaner in the bunch! Can't wait for the rest of the game!!

Fun idea! I like the thought of having to handle your inventory like this, but more so the thought of carrying a bunch of dufflebags into the killing fields to carry all the loose helmets and diamonds.

I had played threehams' other title, “Barry's Time Adventure” first, and I see where the gameplay comes from. This sort of semi-text adventure is very interesting. Obviously, at some point, it turns into a bit of an idle game, and one with no end because of the time constraints, but nonetheless, I found it fun buying more and more upgrades to see it speed through the grinding.

I'm seeing a lot of complaints about auto sorting? I never noticed an issue, but maybe that's because I avoided it during the early game. Maybe later on the issue isn't as bad once everything is more automated? At any rate, my problem was more that sometimes it would sell all of my inventory and not register it or something, so I just wouldn't get paid for the day. Still though, fun title!

Having a lot of fun trying this out!

The creators found me and asked if I would give this a try, and I'm glad they did! This has been so much fun! I warned them that I'd never played this genre of game, so I'm still learning the basics, but the game is teaching me well how to fight and upgrade and progress. I found a slightly cheaty way to progress at one point after unlocking crossbowers, but otherwise, I'm picking it up well, haha
(1 edit)

Such a fun game! Extremely addictive and just the right mix of skill and luck.

This happened to get recommended to me and I'm so glad it did. I've yet to get to level 100 yet, but I've tried so many times after this recording and keep getting just a little better! I do wish there was a pause button somewhere, but otherwise, this is so much fun!

*EDIT: After posting this review, I managed to finally hit 100! Golly that was hard!

Can't seem to get the game working? The downloads are only giving me error messages, and the game in the browser sadly only lets me climb a little, then there's just nothing. Looks like the rest of the mountain isn't loading?

Yay! I can't wait to play!!

Had a lot of fun with this game! I remember a toy I wanted growing up that was a robot you could control with direction blocks, and this took me back to that. I had a little difficulty adjusting at first, but now I almost fell like I can read sheet music! (So long as there's a goose running across my piano when I do 😉) 

I did sadly ran into a glitch that stopped my gameplay. In the second episode that I played, somewhere in the final levels, I had to get it right on the first try or else it locks and doesn't open again. I played through it again to try and progress, but I think I put the notes in the same spots 😂

I'm gonna keep an eye on this, hopefully an update comes out so I can finish it! Thanks for a great game!

Very fun! If you know Yahtzee or Farkle, it will help!

So far I'm enjoying it! It admittedly took me a bit of time to fully understand it, though I think I might still not understand some parts. It helps that I've played Yahtzee and Farkle before, so at least I wasn't starting from 0. Other than that, I think it's fun! Can't wait to see where it goes!

Very lovely little title!


I'll admit I had some difficulty with the icons, but other than that, it was a nice time. Easy to understand gameplay, and a fun trivia bit at the end I was nowhere near prepared for XD

Not to mention a chart-topping soundtrack ;)

Such a fun game! I love the sense of humor! 

This feels like a game that could go on for hours, with new characters on the bench and new mechanics. I played for maybe a hour (Booth was hard for me, haha) and I already want more! The sense of humor had me giggling throughout and the gameplay was a great mix of logic and luck. Can't wait to try your other games!

Lots of fun! Wish I realized what the gold graves did sooner X)


After playing Delivery Quest (and not realizing it was a 48 hour game, haha) I switched over to this and had a great time! I do find it funny that it would take 50 ghosts to convince the town, I personally feel like one or two would be enough for me, but I guess it does get the point across the entire town faster, haha

(1 edit)

Very fun concept! It feels like a pretty well fleshed out mechanic, wouldn't mind seeing more! 

I noticed beforehand that this was a game jam game, I didn't process it was a 48 hour jam, so the length took me by surprise, haha. But nonetheless, it was fun!

Very cute! And, as always with your games, a fun time!

While I didn't see it initially that eventually a customer would leave, I did admittedly enjoy attempting to fulfill enough requests to try and get a matching familiar for someone before they left. Ended up playing a little off camera too because of the fun variety of familiars you came up with! Very fun little game!

A lot of fun, even if I'm not that good at it, haha. I do wish we got to see what was in the mortuary, but maybe someday! Thanks for the fun experience, and happy 5th anniversary!!

(1 edit)

IMPORTANT, IF YOU KEEP LOSING AFTER ONE LETTER, IT IS CASE SENSITIVE. Haha, took me too long to realize that. Lots of fun, and to be honest, my typing skills notably improved XD


I grew up in the Mavis Beacon days, the days when the best video game I had on my pc was something involving typing words correctly to, I dunno, keep penguins on an iceberg I think it was?

This was a funny return to that, allbeit much less forgiving. Obviously this is leaning much more on the "game" aspect of a typing game, considering the addition of accessories and humorous "lore", so it makes sense that it's a little tougher than whatever Beacon would do.

I didn't get a chance to finish it, I imagine getting over the mountain is possible, I made the mistake of restarting to try out the passwords, not realizing if I did that I'd lose my progress (I'll blame myself for that, that seems obvious in retrospect) 

Other than that, it was lots of fun! Can't wait to try and finish it again! Thanks for the laughs!

XOXO

Sawyer

So much fun! I'm not sure if there's necessarily an ending, but it seems like I at least haven't gotten the highest score yet, and I look forward to playing again to try for it!


The art is really well done, and I love the story. A D&D group who's eyes were a bit bigger than their wisdom checks trying to take on a boss at level 1 is hilarious, and I've been the healer in those sorts of sessions XD

My only real complaint if one could even call it that is the obvious one; drawing with a mouse is uncomfortable. I played a similar game in the past and I found the cure is to use my drawing tablet instead of my mouse, but I wanted to give it my absolute best before changing hardware.

What I learned is that this is a tough game, haha. I had a theory of maybe letting 2 people die so I could focus on the one, but it seems that having multiple is more helpful to spread out the problems. The god will make an attack at intervals to whomever is around, so the moment you lose one, you are just about doomed. Which is D&D basically.

I had a lot of fun with this, and I'm getting myself up to another try with my tablet soon, maybe I'll be at least slightly better! Thank you for making this!

This is so much fun, gave me plenty of laughs and giggles, and makes me want to learn more about toast cats. The graphics are very well done, very clean and polished, and everything handles exactly as you feel it should.


You know, the way you expect bread and a cat to move autonomously to each other, and then how they would handle combined...it feels right in my experience.

Thank you for this title! Can't wait to play the full version!

Very calming! I played it once on my channel and a few times on my own, a very delightful little puzzle game that's helped me de-stress a couple times after work!

Lots of fun! Very original idea! I've played it a few more times since recording for my channel and have gotten slightly better, but dodging those viruses is still the death of me everytime X)


The only thing I noticed is that in the starting tutorial it mentioned files that I shouldn't delete (system files) and I haven't run into those yet in the gameplay. I would've assumed it came up more often, but maybe I just haven't progressed enough to hit them haha.

Very fun game, thank you for making it!

Definitely a challenge by the end, but I can say, it was satisfying to walk through the final door!


So first and foremost, love the look of it. My tiny candle body is adorable. Well done on having a "dark atmosphere" that gets even darker when I lose my candle head, yet at no point did I ever struggle to see what was going on on screen. There was only one point where I couldn't quite see what was keeping me from progressing, and it's because I was still learning about triggering doors and missed that I closed one in front of me, so not bad, it was still in the learning stages. This game had a great ramp up to the challenging levels, only occasionally asking for pixel-perfect jumps and precision throws.

That being said....that final level XD

I'm not gonna lie, if I wasn't recording, there's a chance I would've given up. That was the longest time I've spent playing just one level since I started my channel. No part of it was too difficult, up until the final moving platforms. Every part before I could get roughly on the first run, or at least within the first few tries, and by the time I had gotten to the final platforms I was pretty good at the rest.

The only complaint I have about the final level (and honestly the whole game) when you come around the bend over the final platforms, just before triggering them, you can ride over the top to get a glimpse of the challenge below and see the 3 spikes on tracks. I wish somehow you could better see the next 3 as well just to better plan for it. The head throw mechanic is good, but a little tough to maneuver with, especially since you have to hold the throw button. This is the only puzzle I really felt like you had to memorize a sequence, as opposed to being skilled enough to pull it off the first time. Any other one you can quickly figure out the puzzle and run it, this one (unless I did it wrong, totally possible) needed you to fail forward enough times that you saw the next wave of moving spikes to then plan out how to deal with them next, which wouldn't be so bad if it didn't take another minute to get back to that spot to try again each time you fail.

Truly that's my only real complaint though, the other challenging bits I felt were tough but felt great to finally get them, and it wasn't too bad having to restart for them as they were close to the start. Maybe a more official end screen would be nice, but even just that end text was victory enough for me to be honest, haha.

Very fun title, OcO, can't wait to look around at some of your other games in the future!!

Oh my goodness, I'm in love with this game!

So currently I'm playing the gamejam version, as I was curious to see what had won (congrats by the way guys!!) and as soon as I get my next paycheck I'll be coming right back here to get the full version! This game is awesome! Way to make an incredible twist on chess while still keeping it strategy based!

Unless I'm missing it somewhere, I've yet to find a tutorial on the game for the rules, so I've just been sort of feeling it out. By now I think I've got them all down (I've been playing for hours since I recorded the video) and every little twist has been such a wonderful delight. Skip ahead to 6:35 to see my overreaction to learning how the soul cards work XD

I cannot wait to get the full version! Also as I'm posting this comment found out that MODS EXIST FOR THIS, ARE YOU KIDDING ME??? *Takes several deep breathes

I won't be playing other games for a while it would seem


Thanks for letting me know about this one! Had a great time wandering about and causing some mischief!!

Truly beautiful! Still working my way up the tree now!


Visually, this game is already impressive. The gameplay is just the right amount of challenging so far, but I've now gotten up to the spiderweb and I feel like I'm having trouble with the lightning attack? I'm still trying to figure it out but it doesn't seem as effective as I'd think it'd be, or I'm just not maneuvering enough to attack without taking damage.

Can't wait to see what's at the top of this tree!!

So I'm a little confused by the ranking system on the dare page, I'm seeing different results around but on one of the pages you ranked #1, so....congratulations I think!?

Had a lot of fun trying this out, really took me back to my flash-game days! Felt like one of the idle resource games I'd play in a hidden tab in the computer lab during class, haha.

Great interpretation of the theme, and great graphics for it! Not sure how we got an island in the sky or what we did that made it start falling, but boy do I want to save it!

My only complaint is I didn't put together that I can soft-lock the game by accidentally hiring on too many people and not having room to hire a miner, and there's no way to hand a pick axe to someone already here, or a parachute for that matter.

Again, very well done, and a possible congratulations for your place in the contest! Hope you did well!

I honestly love how even in such a dark-sounding challenge, you two still make such an adorable mini game.


Played a few games from this challenge and was really excited to see you had entered! The game is really fun, beautifully drawn, and honestly quite the challenge. Never would I imagine that keeping a group of baby bears awake could be so troublesome. Well done!!

I love a good youtuber that gives themself a game challenge!


I love to find quirky games like this, and I had such a great time in this "faux IO" title! I'm honestly amazed that these weren't other players; the amount of work to create the AI's in different gameplay styles was brilliant!

Had an occasional bug that seemed I was no longer dealing damage? It wasn't making the punch noise anymore and if I tried beating up an AFK guy they'd never die. Not super sure?

Hoping that that's a glitch on my end cause I'd love to see what all the options in the shop are like at some point! Thanks BadGameDev! Very well done!

Really enjoyed the humor in this one. This is about the same level of urgency I tend to give my reactor when it's glowing and steaming


I know there's pretty minimal art in this game, but this is a really well designed little room! Everything I need to interact with is clear, but it's still got a messy vibe to it. Pipes and wires lay about, but I still got a shelf for my little rubber duck, and a sweet post-it doodle!

Again, the humor is delightful hearing these two banter back and forth. It feels like there's some years of friendship in there.

There was a strange glitch that seemed to prevent me from seeing the final message, even on a second playthrough (played windows version) but I was able to find it in another playthrough to add it in. Other than that, fun little game!

They grow up so fast, haha.


I just love that I'm needing more shipmates and I just casually swing by an orphanage. That's still making me giggle.

I'm not normally one for endless style games, but really did get a kick out of this one! The itch randomizer sent me here I believe and I'm very glad it did! The graphics looked great and I had a wonderful time knocking out other ships.

Curious if your shipmate count ever goes up? Cause part of me just wants to have a full ship of babies wandering around. It's playing out so well in my head XD

I feel like this is a new skill I need to hone.


Had a really great time trying this! The mechanic did a great job of slowly ramping up so it never felt too complicated or tough. Still not fully sure though how I accomplished some of these where I swear I hit a wall but it still launched me, but I'll take it!

Graphics look great, my goodness the music took me by surprise and I loved it! I did beat the main game while I was recording, but thinking I want to try some of the bonuses on a stream sometime! Took a look at the first one and I feel like I'm gonna need a stream to beat them with how hard they seem X)

XD I genuinely had to make a cup of tea and rest my throat after this!

I was planning to chill out with some friends and play games online after and had to completely call it off. I'm sure I was being a bit of a quiet wuss and stumbling around in the dark more than I should've, I was just so worried about calling attention to myself!

This was so much fun, just slightly disorienting for me. Thought the graphics were fun and fitting, and the game mechanic, OH THE GAME MECHANIC, it's the reason to tell all your friends over a cup of ginger and lemon chamomile

I've actually said to multiple people: "finally I have a game that lets me use my mouth as an inventory." Think I sold a few people to try it after with that line alone X)

Oh my goodness I loved this! Took a while but I finally hit my numbers!!!


I didn't know what to expect coming into this! I mean, space...toasters? I'm so glad I checked it out cause it led to so much hilarity.

The humor in this game is delightful, and the mechanic isn't too difficult, as long as you aren't doing something crazy like playing this while also studying for classes, making you feel like memorizing an arrow sequence + specific jazz hands for only a minute will make your brain explode....

Anyhoot, I ended up playing the game as a live stream, took around 40ish minutes to hit my sales numbers, and I got a 94% on my chapter test, so everything turned out pretty good in the end!

My only complaint, in the longer stream that I did I seemed to potentially get soft-locked and nearly wasn't able to beat the game, but figured out that the dangerous spaces could sometimes be an abandoned shop with a free item, and if you trade a shop you can make them restock something that you might need. A few times I got to tough spots where it seemed like hope was lost, the only thing was, I only messed up once. Like, I was expecting that if I danced wrong at a few planets, but for just one the game became nearly unbeatable because I couldn't purchase anything I actually needed, partially because the stores didn't stock them and by the time they did, I would be out of things to trade to get them. Curious if there's any protections against stuff like that from happening?

Other than that, this was such a fun game and I'm so glad I tried it. Thank you for such a wonderful time!!

Big thanks to the creator for reaching out and telling me about this one! Been playing it in my off hours now and then, it's been a delight!


So I had first played this before the tutorial was added, and I enjoy coming into things blind...this was one of the many times that that didn't work out for me XD

The tetris aspect of this game made absolute sense. Build a full line using blocks, line clears, rinse, repeat. My only issue came from the Yahtzee aspect of the game. Now I have played Yahtzee previously, it's just been a while so it took me some time to fully remember the rules; once I got it down though, this became a really great challenge!

Planning out the lines is crazy tough and a skill I'm still working on. However that is also a Yahtzee trait, the "I don't want this but it's all I've got to work with" rolls are pretty common, so this is a fun twist that at least gives you some extra agency over it. The drop speed is really nice and slow so as to give you just enough time to panic, calm yourself, and then find the right spot for the numbers each time. I'm just grateful you didn't also take the "increase drop speed as the game goes on" aspect from Tetris as well, haha!

Thank you again for telling me about this! Sorry it took so long to give my review!

I keep coming back to this in my free-time. Still can't get enough of these little buzzers so I've decided for the heck of it to even try speed-running it now. I'm still working on my strategy X)