Heheheh, thanks a lot for playing! And hab fun 'til you find the "end" uwu
Eggy Sebby
Creator of
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Aaaa, love the character interactions! and the story plot idea too! Or... what is the words... I mean, the cases? the events? I guess it's just fun figuring out who is what and involved in what events in what kind of way... And to think that the story is just unfolding in one setting!
Sure, there are still things that could be improved; like for example, there are still some dialogues shown with inappropriate character name, and I notice one instance where the sprite is taken out late from the screen. I imagine if there had been more time and hands on deck, the GUI could use some customization, and the script could use help from an editor or co-writer to smooth out the english. Who knows, even more details to the story elements (like the names of people and instances involved at the outskirt of the story).
But anyway--for a game made solo in a month and half, you did a good job! uwu)b
I'm impressed :3
While the writing is obviously hurried and the assets are clearly assembled together from free assets, the plot itself makes for a very interesting psychological mystery/thriller story idea. I'm pretty sure if it were ever given more work (probably a hell lotsa work), the game could make for a very satisfying story and experience.
There's also the thing about the meta-gameplay that adds a unique point to the VN. That's some nice mechanic; I'm always impressed by those who can think up of these meta gameplay elements because I can't think of weaving something like this into my story myself. uwu)b