Thanks! It took a lot of time to tweak the CPU and make it look natural.
I actually let CPU cheat a little bit so ball secretly warning the bot it will get hit in next few second otherwise it will just keep walking in to it...
I will try fix the problem and re-upload a better version!
SBOOKY Games
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This is Great! Good Clean Fun.
some Suggestion if you want to Keep working on this
-Movement are Slippery: I don't know its due to time constrain or you meant to do that , but it take a lot of time to change direction or stopping, add an little bit reverse force when don't have any input or checking player input and current velocity are the same direction or not, small quick fix.
-One way Platform? : I can go through platform when i jump, but can't drop down by diving? Not a big problem but it just feel a little inconsistent, make dive can drop down platform so diving are more interesting than just "fall quicker"
-Multiple solution: some level only have one way to solve or you need to follow certain order. Not 100% a bad thing but it can make game feel more freely.
But for a 3 hour game , this looks well done and fun! Good job.