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ScarpMetal

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A member registered Jun 09, 2020 · View creator page →

Creator of

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Yeah that’s an unfortunate bug we only learned about after we submitted. We have a few smaller patches planned after the game jam concludes though, so thanks for the feedback

Great feedback, yeah a shadow would be a simple but effective visual to mitigate that problem

I hadn’t heard of that, thanks!

Yeah it was the first level with a moving platform. I couldn't figure out how to get the box over the all the way to the button in the top right corner and even less of an idea of how to get back to the gate.

Seriously impressive game. I'm sure a lot of people had this idea but very few actually pulled it off like you did. Great work

Beautiful game. Very difficult from the start though and I couldn't get out of the opening room haha

Super solid game but couldn't get past one of the earlier levels. With more time, I'm sure you could do some better help text. Amazing work!

Deck builder baseball is such a cool idea. However, you made it a little to easy to just mash the pitch/swing button so I ended up not paying too much attention to the stats. It would be nice to have a little graphical visualization of the odds of each outcome, and then I could make decisions off of that

Very satisfying movement. I like the slightly drifty feeling of the ship mixed with the high speeds. My only wish was that I could control it with my mouse to direct/smooth the movement a little more and maximize improve my track time

I got lost in a great white void lol. Look into vector based movement when you get the chance!

I didn't see any enemies, but nice work putting something out there. Hope you keep at it

Im not really sure what I created, but im glad I did :)

Funny little sim you have there. The boat sliding reminded me of Tribes: Ascend.

Neat rendering technique with the buildings

Very unique idea! It would be interesting to see this idea expanded on, maybe with different board layouts, etc

I take it back

Wow

Fuck