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Schreda

4
Posts
2
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A member registered Mar 07, 2016

Recent community posts

Hello,

First of all big thanks for the active community and the quick response. I would have an question regarding external tools. IS there an easy ways to use atom with the typescript plugin for programming with the full features like auto completion?

Thanks

regards

Schreda

Thanks a lot found it :D

Thanks for your feedback. I would have one more question. I would like to add an CubicModelRenderer but I dont understand what means the inner param within the Sup.CubicModel("...") constructor?


let newActor: Sup.Actor = new Sup.Actor("ANY NAME YOU WANT");

let cubicModel: Sup.CubicModel = new Sup.CubicModel("asd");

new Sup.CubicModelRenderer(newActor, cubicModel, Sup.CubicModelRenderer.MaterialType.Basic);

newActor.setPosition(0, 0, -3);


Best regards

Schreda

Hey,

First of all I really like the this engine. Especially because of the extensibility... Based on the easy handling json structure you can put every kind of engine in it. Another thing I like about this engine is the great editor. Because its possible to easily add stuff and orientate.

But now lets turn to my question. Can someone maybe be so kind and show me an example how I can add dynamically objects to a scene. I tried already some stuff but it seems nothing is working... I worked previously with phaserjs, threejs, cocos2dx, SDL, but I miss something like append/addObject. Whats the proper way in that case?

regards

Schreda