Thank you! It felt a bit overwhelming as a solo effort and my first ever gamejam, but I feel like I succeeded with the most important part of my scope -- making sure the ragdolls were funny! I had lots of fun participating, thank you for the nice review.
ScientificWaffle
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Thanks! I tried a balanced approach by having the game z-lock the clients when you're dragging them, but then releasing the z-lock when you let go to encourage more mayhem. But I can see how a fully z-locked approach could lead to much tighter gameplay. Maybe in a full version it'd be a toggle option. Thank you so much for playing!