You can read more about the puzzle generator here: https://scizzorz.github.io/mushrooms.pd/posts/puzzles/
scizzorz
Creator of
Recent community posts
Thanks for the compliments! I'm especially happy to hear you like the last unlock - we put some extra effort into that one 🙂
For the trophies, I intentionally left them unexplained as a little bit of a community puzzle - I've seen a lot of users in the Playdate Squad discord decipher a few of them, but I haven't seen anyone record them anywhere!
For the unintuitive puzzles, that's definitely a side effect of being randomly generated! I personally view them as an important part of the game's difficulty curve. Generated puzzles with inefficient solutions tend to be easier and can give players some satisfaction from "outplaying" the game - that's where most of the trophies come from. For extra difficulty, players can demonstrate their mastery of the game by going for an exact solution, which usually requires a thorough understanding of both synergies and antisynergies of each card.
There have been a few custom designed puzzles shared in the Playdate Squad discord, but I haven't seen them anywhere else. It might be fun to see a thread on reddit or other social media!
I'm super happy to hear you're loving it!
I do plan to add some extra content, but the schedule is very rough right now, so I wouldn't expect it too soon.
Thanks for the suggestion, too! That's a fairly common request, but unfortunately I feel like it changes some parts of the puzzles too much, particularly when it comes to acquiring some of the bonus trophies. There are just some situations where being able to skip a turn can enable moves that weren't possible before. I do understand wanting to just set your cards in motion and watch it play out, though!