I can't launch 2.0a from the Windows command-line (whether doing just a normal run or doing start /b), I run all my streaming programs from a batch file but this one just won't start unless i specifically click to open it
Scootles
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I made a couple of models in 1.3 which used the rotation Y for breathing or bounce movements, it seems that they got changed in 1.4 (1.4.1/1.4.2) & these models don't look right now (breath cycle is slower than it used to be, bounce rotation "rotational drag" goes way out of the intended range)
(as an additional note, the "Bounce" on these models was set at 100)
it seems that TITS resolutions/positioning is based on main monitor? would be nice if there was a way to make it independent of that.
i have my main monitor (out of 3) set up with an HDMI switch to toggle between pc graphics card and console, if i switch to the console then it messes up the TITS positioning
(if restarting it can no longer be put in 1920x1080 res, the new "main" monitor after switching is a 1440x900 res but there is still another 3rd monitor at 1920x1080 which it could be in)
Is there a way to not have T.I.T.S. move the positioning of the outline around when moving the X/Y/Z of Vtube Studio models around?
I usually reposition models in Vtube Studio so that they take up about the same space on the same position on screen, and not every one of them requires the same amount of zoom or movement so I have to reposition each one manually (I use a few different live2d models occasionally), defeating the purpose of using the "scene" positioning to keep things consistent.
I could turn off the Vtube Studio integration to get around this, but then my model won't go bonky.
Hey! Have you considered adding Sulphur Nimbus to the Bundle for Racial Justice and Equality? (https://itch.io/b/520/bundle-for-racial-justice-and-equality)
(There's a day and a few hours left as of this posting, new games get added retroactively)
It'll get more people to hear about it and you could join in the cool dudes doing a cool thing ^_^
Hello, I heard this game got a new version so I decided to try it out and had a good time. Liked most of the changes and some of the ones I didn't like were small enough to not bother me much.
One thing that stood out particularly to me though was with Doomball; the timer seems to be faster than it was before? This makes doomball 3 in particular very difficult to beat without playing quickly/riskily. This would probably be a roadblock for most players so it would be nice to see it fixed.