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Scoperaider Studios

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A member registered Dec 12, 2020 · View creator page →

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Overall 12/10. Best game in the entire jam. Would have been better If I could I even play the game, but still 12/10

Overall, It's pretty good. I did like the physics and the art, it was definitely fun to run around with a harpoon, and the art is really nice and polished. What this game needs is to be at least slightly longer, and polished. The sound effects themselves are good, but there is obvious clipping and cutting off. But if I were you, I would know that this could be a really fun game if given just a little more time than just one week.

Overall, it has a lot of potential to be way more fun, but it is okay rn. One of the things I liked was the background, and how it was a gradient and it looked like I was climbing all the way to space, although it's very simple it could be much more interesting. Maybe have blocks that kill you along the way, or items that are hard to get but give you something nice like a speed boost or an elevator for five seconds. Making some items or obstacles can make this really fun, as atop trying to beat your high score, you need to be skilled and use the movement (I also liked your movement for how slippery it is) to doge obstacles to get ahead. 

Overall, this game I would say wasn't finished. UI is all default and it would have been nice to change that. It's also not clear how everything works. EX: I need to face the paper on the wall before I can press the tab, which is wonky and takes me too long to figure out. EX2: There is no indicator or at least feedback on the employees. I kind of just sit in an empty cafe with an occasional "Jerrfry sold something". If there is one thing I like, it is art. It is not much, but I like the design of it.  It definitely is playable, but not amazing swell.

you can still submit after the deadline

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