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Scorce

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A member registered Apr 30, 2020

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I know nothing about script, I hope that helps. Please let me know if you need any other information, thank you for your time!

(1 edit)

Hello! I really love the game, 10/10! Because I like it so much, I really didn't want to have to post something that I am not 100% is a bug. It has happened 4 times before this. I didn't mind at first because I wanted to try different classes but this time I put a few hours into the character and its a bummer. It never loads the save after this happens so I have to start over.

I have no idea if it on my end or not, idk what I am doing to cause it. I do save and quit a ton, not sure if that has anything to do with it.

Here is the log, it says the exact same thing every time.  NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object
  at House.GetRandomPosition () [0x00070] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\Room.cs:159 
  at TileMap_Data.CheckPrefabs () [0x001a6] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap_Data.cs:173 
  at TileMap_Data.InitialTileFill () [0x00029] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap_Data.cs:114 
  at TileMap_Data..ctor (System.Int32 x, System.Int32 y, System.Int32 elev, System.Boolean vis) [0x0006a] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap_Data.cs:52 
  at TileMap.Rebuild (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x000b0] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap.cs:344 
  at TileMap.RebuildTexture (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x00017] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap.cs:316 
  at TileMap.HardRebuild () [0x00001] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap.cs:295 
  at TileMap.Init () [0x00101] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Map\TileMap.cs:101 
  at ObjectManager.CreateLocalMap () [0x0004a] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:106 
  at ObjectManager+<Initialize>d__21.MoveNext () [0x000b6] in C:\Users\mritc\Documents\GitHub\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:73 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <375872269acd429285f3d485f54f87e5>:0 
 
(Filename: <375872269acd429285f3d485f54f87e5> Line: 0)