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Scott Redrup

17
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A member registered Aug 23, 2015 · View creator page →

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Really great job, I think my brain's going to be confused for the rest of the day. My only slight criticism might be that the ball sometimes behaved unpredictably (if that's a word).

Well done this is a really nicely polished entry, even down to the thumbnail and landing page! I found it quite interesting how you got more points for using more pipes, I'd had thought it would be the opposite heh! Great job.

This is a neat idea for a game - I wish there were more levels! Being able to choose your own upgrades was such a cool idea, well done.

Hi there, just to let you know the web build isn't working for me either. If you fix it let me know and I'll give it a try :) (don't worry I haven't rated it yet)

Hi this is a really interesting concept for a game! Unfortunately for me I kept getting trapped in walls and couldn't rotate in the other direction to free myself. Occasionally the reset button didn't work either. Well done though I think it has lots of potential.

Excellent idea for a game for this theme. I could see this becoming a really popular title with some more polish. I found all of the levels relatively straightforward other than the last one which I couldn't solve.. is it possible? :O

LOL! Those sounds made me laugh so much the whole way through that. Really neat idea for a game and well executed. It might be nice to be able to launch yourself, as I found myself waiting quite a lot of the time. Congrats on submitting :)

Well done, this is a really simple but effective game! I totally got stuck on stage 20 heh, it would have been a bit easier perhaps if the boss gave you some more warning for where it shoots. Amazed that you fit so many different mechanics in though, great job.

Cheers Deleptual. Totally agree - I just didn't have enough time to dig around the Kenney audio packs :(

Thanks for playing!

Great game, real tricky on the later levels - how many did you end up making? Looks amazing to be honest - really well polished with the sound effects too! Matches the theme perfectly - awesome stuff.

Hey great job! Really liked the concept for this one - think it could have been improved by making the objectives a little more prominent, especially in regards to have you passed the objective or not. The way the camera follows the car was a little disorientating, a smooth follow might have been a little better. I also encountered a bug where the car could accelerate (often very quickly), without me pressing W.

Hey really nice job on this! Super spooky vibe. It would have been  really cool to see some other enemy types - perhaps some that try and stay out of the light and sneak up on you? Shooting didn't always seem super responsive to me - perhaps that's my trackpad, or is there limits on ammo? Great job!

Nice job on making this in just 48 hours! Really enjoyed the look of the levels in this one - a really spooky atmosphere! The shooting noises are a little repetitive, not sure is Kenney has any more for you to choose from though? Great job!

Great job on this Joe. Amazed that you managed to build an entire tower defence in 48 hours! Everything works really nicely and looks great. 

Hey iamupdog, thanks for your email, that was really nice of you to say! I'll be looking to pick this up again in the coming year :)

Hi guys! We are team BrainyBeard, we are two university students in Plymouth, UK absolutely fascinated with Game AI and more importantly, pushing the field forwards :)

We are currently working on Project Swordfish, a multiplayer stealth game that explores how powerful AI can be via using a sensory input system, as well as how it behaves in an us vs you vs them scenario.

You can chat with us over at Twitter: https://twitter.com/BrainyBeard
Or at our website: brainybeard.co.uk

Some really awesome stuff there dude!