This game is visually stunning and has an amazing gameplay experience.
Scott
Creator of
Recent community posts
Same here I've been wanting to do a game jam for a while just found myself always working to do one. I studied game design at uni and have been trying to expand my portfolio so this was a great opportunity. I know the feeling family life does creep up on you, and you tend to find time shoots by. I loved the game jam it was amazing to see everyone's ideas come to life.
hey pickles not to worry there's always next time to make a game for the jam. Theres plentiful of tutorials online since you're starting out learning how to make games. Brackeys is a good YouTube channel to begin with also BlackThornProd creates in depth tutorials. Also you should head on over to the unity tutorial webpage since there's a few tutorials you can follow along with in order to make a simple game.
Hey guy so sorry you're experiencing bugs with the game. Once you've collected all the fuel on the first planet head to the highest platform with the arrow sign and hold down the space bar to use all of the green fuel. Then by keeping the space bar held as you enter outer space you should continuously move to the next planet. By doing so the blue fuel should deplete as you're moving through outer space.
Hi Higingotham Game Studios, so happy you liked the game. The purpose of the fuel station was to respawn the blue fuel items if the player gets stranded on a planet, but manages to use all their red fuel. Sorry for it not being very clear in the game, was merely put there just in case the player breaks the game.
hey skycharger sorry that you encountered numerous bugs with the game. In regards to your first point A. When you experienced this issue did the rotating platform continue turning even when the power cell hadn't been placed. In terms of your point B. Could you explain a bit more as to the issue you were encountering ? Is 'Moving objects' in reference to the retracting floors and moveable pillars ? With point C. I'll definitely add in a kill zone to respawn the player. However could you explain to me exactly how you managed to fall through the ground so I can trace the issue. I used box colliders for the environment and I'm very interested to discover how you unfortunately managed to fall through the map.