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Scottx125

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A member registered Sep 24, 2023 · View creator page →

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Only a prototype as I didn't get a lot of free time over the jam. The idea is you would pickup fruit/weapons and attack customers in the shop eventually causing it to shutdown. If you get caught by your manager you lose. Currently it only features test pickups and a basic store layout. But I will continue to develop this game.

Thanks, I made it intentionally easy so that people would be able to play it. It's slightly harder now, but not overly difficult. The voices were made to be louder than the background music in order to allow the player to hear when they had killed a knight/peasant or been hit. I didn't have time to put in tons of options to control the sound level unfortunately.

Thanks, simple trick of using a 2d Sprite that has a gradient of white that slowly changes it's alpha level based on the level time.

Space jumping has been added :).

Fixed the collider issue.

Updated the player hitbox on the weapon, I've fixed it now so it should feel a lot better!

Fantastic job on the audio and visuals. The middle object didn't seem to get repaired/healed no matter what I did. 

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Perhaps in future if I venture more into 2D. The code I did for this game was very slapdash and not something I'm proud of. More of a hodge podge approach to development in order to get code out and working quickly rather than making it maintainable for future additions :P.

Lovely little game, was a little annoying sometimes when you'd try to stop on the smaller platforms and you'd skid off and die. But fantastic use of the theme.

I would have liked some animations to make things feel a bit more fluid but overall it was well designed. I particularly loved the suicide scream, that made me chuckle.

Extremely creative idea based on the theme. I felt the gameplay was a little bland, I would have liked perhaps a few more things going on. Maybe some basic AI workers who would get annoyed at their desks and throw stuff at you if you took too long, or perhaps give each worker a timer before they file a report to head office for your bad performance.

The visuals for me didn't really match but they were still nice.

Played through it, lost interest. Not a slight on the game but I just don't like text-based story games. I would have liked some images to engage me in the story.

Lovely little game, simple in concept and it's actually pretty fun.

I would have liked the option to be able to drag and lock bodies into place.

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Thanks for the feedback. I did have trouble with the timing of the animations as none of these assets were mine and I spent a lot of time trying to find assets of a similar theme. It might seem like you get hit when you don't because you are always draining life, especially towards the dawn as your health drain slowly increases as time goes by.

I did also increase their weapon hitbox to prevent the player standing inside the knights to prevent themselves getting hit. The peasants I get, I was messing around with the player weapon hitbox and it was triggering the ground check. I had to make a compromise as I didn't have time to fix the issue so I made the weapon reach smaller.

The difficulty is on the easier side as I didn't have the chance for a difficulty slider or more precise animations. So I decided for there to be an easy window in which the player can escape being hit. The only time it really gets difficult is if you make a mistake and 3-4 enemies are stacked.

Thanks for playing my game, hope you enjoyed it. I did initially plan for there to be more but time ran out and I had to rapidly reduce the scope :P.