Hey, I'm working on a video about the Game Maker scene prior to Yo Yo Games for my channel (Ethereal Worlds) and I wondered if maybe you wouldn't mind having a chat about your games from back then?
Serah Elliott
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it's super challenging! patterns hit 100 pretty much straight away. I think it'll take me a good while to be able to clear, but it's good fun. Reached the Stage 2 boss on Casual. I thought Casual might feel more punishing since I've always found shmups that kick you back to a checkpoint on death quite hard to get through* but, actually, having a save at the start of each pattern is pretty great. It's very satisfying figuring out each pattern that way, will likely be a good tool for learning a 1cc run. A lot of the patterns look much more intimidating than they are, too, which is always nice. That moment where you can clear see the path through the bullet curtain is always satisfying.
Really great work, especially for a jam!
* = at least in ones where you die after one hit rather than having health
I really enjoyed this and I think the controls are fine! My only complaint is the text bozes at the start that pop up and pause the game while they're there. It's such a minor thing but it makes dying very frustrating and they don't really tell you anything useful. They should at least stop displaying after the first time you've seen them. It would be nice if the bullets were easier to see as well, maybe they should be a different colour/shape? The music could also use a little work, it's very messy sounding.
But yeah, it controls well, it's fun and the Superhot concept translates to the early 90s FPS style really well! Great work :)
Just a quick browser game in which you have to shoot at a ball to keep it in the air while also targeting bonuses to keep the timer from hitting zero. There's a special surprise for anybody who is able to reach 20, 000 points!
Let me know what you think and if you find any bugs! Feel free to check out my earlier Pong clone if you don't mind, too!