Hello and salutations!
I've already been releasing changelogs and updates on both my Patreon and Steam Store pages, but since I plan on bringing A Lonesome Tale to Itch.io, I wanted to catch everyone up on where I am with the project, my timeline (as of now) and various other tiddy-bits!
Here are some screenshots so far!
Right now, the game is at version 0.15.27a and receiving nightly updates. Besides the randomness you'd expect in any god-fearing roguelike, here's some of the features already working in the game:
- Completely randomized dungeon levels for added 'spiffiness'!
- Collectible items for crafting!
- Fight by way of melee & ranged weapons, or devastate your foes with forbidden magick (coming soon)!
- Randomized attributes for each item, enemy and hero.
- An elaborate stats system shared between all heroes and enemies!
- A day and night cycle with fancy lighting!
- Permadeath... but not quite! Continue your quest as someone new each and every time you bite the big one!
- A save game system that doesn't break with updates!
- A nice sized overland map where you can gather resources and build until it hurts.
- A store system! Sell all the spoils of war and buy useless trinkets!
- A crafting system that rewards inquisitive minds!
- A construction system that allows you to build and manage your own town; if you build it, they will come!
- A level up system and a traits system so you can be ultra-badass
- A cooking system! Cus' cooking is fun!
If you haven't guessed yet, this is a rogue-like by day and a town builder/management type thingie by night..well and day. Right now, I am (hopefully) mere weeks away from a solid demo release here on itchio and over on Steam. I'm hoping the Early Access release isn't far behind that. The Steam Page is already up, so go give it a wishlist!
I have a Patreon as well that I just started, which you can join for free. It is there I will be posting the majority of my devlogs, thoughts, opinions and general nonsense.
I'll be reposting here for you all to see (or not read..whatever), but I'd love it if you became a Free member over on my Patreon! That'd be sweet.
Any ways, I hope you're as interested in the game as I am interested in getting the damn thing into Early Access!
Talk at you all soon!
Sam