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Scribed Skull Studios

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A member registered Feb 17, 2019 · View creator page →

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Hello and salutations!

I've already been releasing changelogs and updates on both my Patreon and Steam Store pages, but since I plan on bringing A Lonesome Tale to Itch.io, I wanted to catch everyone up on where I am with the project, my timeline (as of now) and various other tiddy-bits!

Here are some screenshots so far!








Right now, the game is at version 0.15.27a and receiving nightly updates. Besides the randomness you'd expect in any god-fearing roguelike, here's some of the features already working in the game:

  • Completely randomized dungeon levels for added 'spiffiness'!
  • Collectible items for crafting!
  • Fight by way of melee & ranged weapons, or devastate your foes with forbidden magick (coming soon)!
  • Randomized attributes for each item, enemy and hero.
  • An elaborate stats system shared between all heroes and enemies!
  • A day and night cycle with fancy lighting!
  • Permadeath... but not quite! Continue your quest as someone new each and every time you bite the big one!
  • A save game system that doesn't break with updates!
  • A nice sized overland map where you can gather resources and build until it hurts.
  • A store system! Sell all the spoils of war and buy useless trinkets!
  • A crafting system that rewards inquisitive minds!
  • A construction system that allows you to build and manage your own town; if you build it, they will come!
  • A level up system and a traits system so you can be ultra-badass
  • A cooking system! Cus' cooking is fun!

If you haven't guessed yet, this is a rogue-like by day and a town builder/management type thingie by night..well and day. Right now, I am (hopefully) mere weeks away from a solid demo release here on itchio and over on Steam. I'm hoping the Early Access release isn't far behind that. The Steam Page is already up, so go give it a wishlist!

I have a Patreon as well that I just started, which you can join for free. It is there I will be posting the majority of my devlogs, thoughts, opinions and general nonsense. 

I'll be reposting here for you all to see (or not read..whatever), but I'd love it if you became a Free member over on my Patreon! That'd be sweet.

Any ways, I hope you're as interested in the game as I am interested in getting the damn thing into Early Access!

Talk at you all soon!

Sam

Cease To Breathe

Cease to Breathe v2.0

I'm proud to introduce the ICOM/Macventure inspired game I created late last year to ITCH.IO in all it's V2.0 glory!

About The Game

If you're as old as me, you probably grew up with some of the most beautifully drawn and creatively inspired games ever. I'm talking the Amiga/Early DOS days of gaming - stuff like Uninvited, Willy Beamish, Police Quest and Ultima VII. I have a real soft spot for the games of yesteryear and ever since I was a small child, I wanted to be able to build games like that.

Welp, wouldn't you know it, I finally got my wish. I give you Cease To Breathe, a game heavily inspired by the Amiga versions of Uninvited, Shadowgate and Deja Vu! The freedom those games offered was something special and I wanted to recreate that same combination of freedom, exploration and humor.

I hope you enjoy it as much as I enjoyed making it.

Features

  • Embark on a brief, non-linear adventure through a demonic abode in the middle of nowhere.
  • Let the hand-drawn pixel art, reminiscent of gaming's golden era, tickle your fancies.
  • Encounter hundreds of interactive objects that you can yeet at hundreds of other interactive objects.
  • Engage in puzzles that challenge your wit instead of making you want to spit (ok, that one was bad).
  • Shape the outcome with multiple endings influenced by your choices.
  • Roam freely at your own pace and try anything and everything!

Get it here: https://scribedskullstudios.itch.io/cease-to-breathe