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ScriptlessWeek

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A member registered Jan 02, 2024 · View creator page →

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Enjoyed playing it, though it was quite hard to play. I only got to a score of 87, probably because my refresh rate is 60Hz.

Thanks for playing the game!

There were a lot of last minute issues so unfortunately we weren't able to fix everything.

I was aware of the ammo issue but the upgrades should work. They just don't take your money properly and there isn't a visual indication you bought an upgrade. The multi-shot upgrade is a little wonky though.

I actually really wanted to add particle effects to the flowers. I only realized after play testing at the very end how hard it was to spot the bad flowers.

Appreciate the feedback.

Glad you enjoyed it!

If we had a little more time we would've tried add something to tell the player how the game worked. Unfortunately bugs kept popping up so we ran out of time.

Thanks for the feedback, was one of the coders/level designer. We had an awesome person for both Art(Get More Cabbage) and music (charlstothe). 

Unfortunately we had to finish the shop at the last minute. You should be able to buy all the upgrades normally but they don't actually take your money properly. You don't know if it worked visually until you go to play the level. There also isn't a visual indication when you have the max upgrade.

I did notice the issues with the flowers being difficult to avoid or hit at times, if I had a little more time I would've made some adjustments to balance that out a bit more.

Thanks again for the feedback.

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Hmm, I wonder who made this. It looks familiar for some reason. 

Sure am glad there aren't any bee hives here, that would be weird.

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We had a game breaking bug with about 3 hours left before the deadline. We had to scramble to fix it, it was very close. We originally were going to submit it on itch at the 3 hour mark for that reason. Just in case a bug popped up or whatever. It ended up being a  little too close for comfort though. All the bugs just seemed to crawl out of the woodwork at the last minute.

I feel for you, it sucks. We just barely managed to avoid the same

Do you plan to update it after the game jam ? 

I've done one before but this was the first for everyone else in my team.

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I personally did between 4-10 hours a day, average was probably 7-ish. I didn't do much the first two days though.  It was exhausting to be honest.

The rest of my team put a good effort in but I don't know what their hours were.

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I've played a couple so I don't know what stands out yet, I'm going to go through them and play a bunch (not all). I played Paper Mash which was interesting. This isn't my own submission

I certainly wont be downloading any of them unless I run it on a isolated pc

There is a way to recover from this great loss.

SPREAD THE MOON