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scunliffe

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A member registered May 04, 2016

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I've made a turn based HTML game (PhaserJS, not published on itch yet) that I'd like to host a server side bit to solve (a) simple online multiplayer management, and (b) hide away the <air_quote>AI</air_quote> logic of how the computer plays when playing the game, and (c) protect my game a bit by not having it all fully downloadable/copyable.

Realistically I don't need anything super fancy for hosting (simple ability to create some JSON endpoints that the game would interact with, some light storage to hold game state data, and the ability to run some logic code (its currently in JS, but could easily be ported to PHP/Python/C#/Java/etc.)

I'm expecting to release the game as free/cheap/donate... so not expecting to make a landfall of income to cover expensive hosting, but I'm open to paying whatever is actually needed to get this hosted.

Does anyone have any recommendations on some simple backend/API hosting? I'm currently thinking about choosing between 3 options but I'd like any input/suggestions anyone with experience in this area.

(in no particular order)

1.) basic web hosting (node/php/python) with whatever storage option they might support (mysql/sqlite/mongo or couch db)

2.) as above, but via a cloud IDE package that "simplifies" gluing these together (e.g. a paid Glitch/Goorm project)

3.) Azure (or AWS/GCP) serverless functions with whatever compute/storage they work well with

I think the serverless route might work well but shy of committing to it, I'm not sure cost wise what this might look like.


Any advise from those that have traveled this path before me?