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SeaCabel

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A member registered Apr 03, 2024 · View creator page →

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Very detailed examination and great execution of what you described in your pitch! If there's one thing I would like to see, it's probably just knowing when the paragraphs on each screen "ends".

For instance, sometimes I choose [this option] on the screen

before I realize that there's [another option] on the next paragraph once I click.

I'm not sure if that's intentional to your design, but I think one solution to this is to simply put ellipses to indicate that there's still more to read before to read:

Kinda like this...

 To indicate more is being said...

Then ending it with a solid period when there's nothing left.

Regardless, I enjoyed going through the game!

In its current state, this is a very intriguing prologue! I really enjoy the art and atmosphere, and I had fun voicing it out loud with my sisters watching. My two-cents is that you might want to go back and adjust punctuation / wording on the script, as there were a few moments where I was trying to read it out loud and couldn't exactly find the "rhythm" of the dialogue.

Regardless, I would be really interested in how you approach the initial idea you pitched and I think this is definitely a world expanding upon if you decide to do so in the future. Nice job!

Very late to the party, but this was a very interesting play for sure! It's amazing to see the different environments and the gradual deterioration of the house (and likely mental space) as the game goes on. I will say that the "Dinner with Father" minigame is somewhat tough to play through and makes it somewhat hard to progress through the game. If there's any way to ease the difficulty or task with this in a future update (if ever), that's probably the first thing I'd adjust. Regardless, very cool project with lots of interpret!

Wow, I really like how you were able to keep and maintain expressions of our little blob (?) buddy, even as... (spoiler down below)







it gradually fades and fades into the background. I especially like the cyclical / looping you did at the end. I'm seeing a pattern with a lot of these project 4's (mines included) using repetition, loss, or the use of sleeping/bed to initiate the next chunk of the story! XD

I like the way all the trees jump up and down lol. Very interesting turn of events!

Wow.... what a wild ride. Insanely detailed art and I like how interactable objects/characters are pretty much very clear to the player. (I wish I was aware of the jumpscare lol, though I should've expected it). 

One thing to consider is that the Jacob/Bedroom probably should've connected from the top of the Living Room. It is a bit awkward that you're moving down and then forced to move up once you enter the new room. Similarly, it would be nice if exits (see the living room that has 3-space wide "exits") worked on all tiles to maintain the visual logic of traversal between rooms, but this is a nitpick.

Overall, I didn't expect the ending and I think you captured the unsettling atmosphere through color palette swaps as well as through the music!

I found the special ending where I found bought a burger for $6 (what a steal), but I just wanted to note that I'm not sure if this line was supposed to be in the game:

"*** Run-time problem P10: Since the safe is not allowed the property "locked", it is against the rules to try to use it."

It showed up after the line, "Please enter the code: >5821"

Besides that, I like the narrator's wit / humor sprinkled throughout the environmental descriptions (kinda feels like an evolution of what we all did for Project 1!). I'm not sure if not being able to take / see the keyring or go to the bedside is intentional, cause I've been trying all kinds of words and I can't get the game to do anything.

THE THIRD ENTRY of the SHU Chronicles (or wait, is it the fourth?)!!!! Anyways, patiently waiting since it's still under construction???

Nooooo how do I reach the slime across the river😭

The scope of exploring outer space is awesome! I really like the scale of everything you set up (plus the music!). One suggestion is that I was somewhat confused on where to go in general. Especially since we're expected to backtrack later on in the game, I do wonder if you can create some sort of animated "launchpad" icon that tells you where exits / entrances are between rooms (the planet exploration, however, should be pretty ambiguous in order to incentivize exploration and a sense of mystery). Other than that, I enjoyed playing and seeing that little twist at the end!

Damn............ (spoilers below)











I certainly wasn't expecting that. I knew something was up with how people just started to straight up disappear, but when the color palette changed I was like "Oh no.............." Very, very effective point made across without any "significant" dialogue and only 3-5 screens!!

heyo, amazing UI / design, game feel, and polish all around. Just leaving a comment here to say I left some feedback in the document since I wasn't able to finish the game during the in-class showcase

(1 edit)

hey nice game, dynamic between the two!!! sorry for the ping, just wanted to let you know that I left some quick feedback on the document since I finally got the free time to do so