Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sean Noonan

181
Posts
4
Topics
912
Followers
66
Following
A member registered Aug 05, 2013 · View creator page →

Creator of

Recent community posts

Hoping to get around to finishing it on a new engine at some point... one day... :D

There's a bug where sometimes the boss doesn't drop the key - it was an engine bug, so I couldn't fix it :(

If I recall you can quicksave wherever you want, though there is a bug where sometimes loading a game will cause some graphical issues (fixed with a restart).

You are probably missing this: "Microsoft Visual C++ 2010 Redistributable".

I don't think you could do it without some really heavy scripting. Though don't take my word for it, I only worked with that engine for a month and I believe it's had several updates since!

So do I :)

Unfortunately it's been so long since I worked on this, and the updated game engine didn't support a lot of what I did in the levels (model formats changed).  Therefore it's unlikely to see any direct updates. However! It's very likely my next project to remake in Unreal after Something in the Water!

Keep looking :)

I shared this in my recent Devlog!

Yeah, because it was a jam I had no time to get in a working rating system, and the scripting was so rough that I only managed to get one level done! Hope you liked what you played anyway :)

You can turn it off in the options. 

I still have plans to extend this, but don't have the time right now!

Thanks for playing :)

I tried it out - wasn't entirely sure what was happening, though. Very chaotic!

I am indeed! I'm working on a remake in Unreal Engine. There's also a chance I go back and fix one or two quality of life issues in the original, but that's quite low priority right now.

Any plans to bring back the distance fog/dark lighting that some RGM games use?

(1 edit)

You could try "Run as administrator" - that worked for me!

Okay, been making some notes about a potential next patch. Not sure when though!

Unfortunately, I don't believe there's a way to do this in the engine :(

Didn't get a chance this weekend. Sorry about that.

While it's not likely I'll add more levels, I will continue to improve what's there. And I do have plans to release a sequel of sorts sometime in the future.

Yeah, just about recovered now. COVID is the worst!

I'll look into a Mac version over the weekend 😉

(1 edit)

I'll look into this shortly - still getting over COVID. Can't be certain that I can support it though!

:(

I believe I did. I stuck to the exact same dimensions and filetypes.

The Linux version was untested and added as a goodwill gesture to people that asked for it. I'll make that clearer in future (if I do another Linux version).

(1 edit)

It's just not supported by the engine, unfortunately.

Edit: I do have plans to move this to another engine that does support this.

Yes, I just made everything by hand. 

Make sure you have the game closed before you try to delete it - otherwise, I can't think of any other reason you can't delete it.

Thanks for playing!

Or just use the itch.io launcher: https://itch.io/app

Unzip the project somewhere and run Super.exe from the unzipped folder.

Then I'm not sure! Could be Windows Defender blocking it or something? Make sure your drivers and up to date, etc.

Did you unzip the project?

I'll see if I can add a toggle in a future patch.

I'm not sure, but I assume so?

Aye, I feel like I'm pushing my luck as it is! Standing on the shoulders of giants.

However, it might be fun to show something visual to show your current "strength". Currently, your overalls change from brown, to red, to white. I think both brown and white look bad though, so I'll probably just leave it as red and not draw any attention to that :)

Oh, that was a mistake - wasn't meant to be visible. Sorry about that!

<3