Very nice indeed thank you!
Seano4D
Creator of
Recent community posts
Really nice music! and you're waiving the credit/liscence too! thats more than kind of you, I hope you get donated well for the amount of quality you have provided,
Are you explicitly wanting no credit? There is a song in the pack I think would suit my game and thinking of remixing it to suit, I would love to put credit and link to this page if so.
thank you for publishing!
This game works, feels and looks great, the camera is great (really good infact) the assets are mid, but its a really good game I could see on mobile, did you make more on this?
I could see Idle collectables in each run coins to upgrade shield, go faster ect,
great game all in all though, how long did it take?
Hello everyone, Ive just seen on other pages theres sections where developers can interact with their users alot more easier,
I hope to answer many and any questions anybody has for me whilst im developing this game.
I would like to hear your input about what you would like to see of fix in game whilst im developing,
I havent released an update for a while as im trying to polish off every bit in what will be my biggest update so far, please let me know if this is an issue and you would like more regular updates. but I hope everyone understands the delay between the latest update.
Very Nice game, no issues, I got bow and arrow didnt find spear however the combat is maybe a bit too easy and you can easily dodge most things by Jumping but thats okay, the combat feels like it could do with a little work, as it feels quite stiff at times, but overall its a nice game, you have nice parallax scrolling, and many features that make this quite a nice game, i would love to see some juicy font damage numbers come out of enemies when you attack them to give it that sense of damage but thats just me, nicely done to all those involved and I look forward to seeing improvements if this game is still being worked on :)
months from now..
I have better news than that!
If youre playing on the Xbox one controller there is now a 360 degree camera Rotation implemented in the "Rolling up" stage as well as on the Overworlds now,
We also have a Rudimentry Pause menu too (all are WIP) but I hope this solves some frustration for you - by making the pause menu I found and Fixed a big bug too so thanks for making me look into it last night.
I did take a poll whilst developing on stream today and the overwhelming majority of people didnt want camera Rotation on the main levels themselves however I will add this into the options to either have or not have,
it was a tricky implementing it so late into the game but we got there today as well as the Pause menu Implemented last night, the latest copy has both in now
360 Rotatable Camera Is in and it was thanks to your enquiry SweetJeeb
i have yet to make an announcement about it as its not 100% how I would like it but I think you'll find on the "Rolling Up" level in particular you'll be quite pleased,
the player also moves in the direction the camera is facing (that was the hard part)
Thank you for your review its something I take seriously for everyone! :) hope you enjoy the new mechanics on the levels that need it most
except level 4 (thats going in the trash ;))
also It seems 7zip and Windows Extractor all seem to act Funky with the Unzipping, I used WinRar to Zip up and have no issues unzipping the download using Winrar, sorry if thats inconveniant for you, Ive set a password on the file too
Password: SEANO4D
I hope you Enjoy!
Regards [Seano4d]
Hello once again,
I'm pleased to inform you that I've just uploaded a new version of the game. In this update, I've made some minor tweaks to the UI, but most importantly, I've addressed the password issue. I've now established a password for the file, which is "SEANO4D," to prevent any further problems related to passwords. Please note that this particular update does not include the pause menu, but rest assured, it's a priority for the very next update.
Your feedback has been immensely valuable, and I want to express my gratitude for bringing these matters to my attention. If you have any more questions or feedback, please don't hesitate to reach out. Your support is greatly appreciated.
Thank you once again,
Seano4D
Hello Sweetjeeb,
I hope you're doing well. First and foremost, I want to express my sincere gratitude for your purchase and your support for the game. I truly value your feedback and the opportunity to address your concerns.
I'm sorry to hear that you encountered difficulties while attempting to unzip the game. It's puzzling that a password prompt appeared during the extraction process, as I didn't intentionally implement any such restriction. I've also had another user report a similar issue, which makes it even more perplexing.
Regarding the absence of camera control and a pause menu, you're absolutely correct. This game was originally designed for mobile platforms and is currently undergoing a conversion to be compatible with PC. Unfortunately, the initial design lacked the necessary inputs and buttons to support camera rotation or a pause menu. I'd like to assure you that both of these features, along with audio options, save data modifications, and more, are on the agenda for the upcoming update. I haven't made concrete plans for a rotatable camera yet, but I've designed all the levels (except level 4) in a way that shouldn't necessitate camera rotation at this point.
I'm genuinely surprised to hear about the virus warning you received. I want to emphasize that I have no intentions of creating anything malicious on the side and bundling it with the game. I'm committed to delivering a positive and enjoyable gaming experience.
The Banjo Kazooie-inspired elements, particularly the collectibles affecting the world maps and the forthcoming addition of characters for cosmetics and missions, are integral to the game's vision. I'm working diligently to bring these elements to life.
As a sole developer, I invest countless hours each day into enhancing the game, and some improvements can be achieved relatively quickly, while others require more time and care. At this very moment, I'm actively working on the pause menu. If you're interested in staying up-to-date with the development process, I encourage you to join our Discord community. I regularly share detailed progress updates there, often multiple times a day. Just today, I made updates to the time attack UI, implemented a counting timer for the "Rolling Up" stage, and, as mentioned earlier, I'm currently focused on the Pause Menu.
Once again, I want to express my deep appreciation for your support and understanding. Rest assured that the game is entirely completable without the need for camera adjustments, as it was initially tailored for mobile devices. However, as we transition to PC, we are diligently working on optimizing and adapting all aspects of the game.
For more frequent and real-time updates on the game's progress, you can find the Discord link here (valid for 7 days): [https://discord.gg/CgYT7Dmq].
Thank you once more for your support, and please feel free to reach out if you have any more questions or feedback. Your input is invaluable in shaping the future of the game.
Warm regards,
[Seano4D]
Very nice ball game! Im a fellow ball game designer and can appreciate the hard work that has gone into them, I like the camera changing element to the game thats something I didnt implement as mines is for mobile primarily, Are you planning on expanding this game at all? would love to see more worlds! :) great job
Thank you for your indepth review, glad you enjoyed the game!
I'd like to address some of the points you raised:
Regarding the world design, I'm pleased to hear that you've noticed the deliberate path we've created for players to delve deeper into the game. Your feedback about this is invaluable. Additionally, I'm excited to let you know that we have plans to introduce an overworld map to assist newcomers in navigating the game more smoothly.
As for the audio mix, I gather you're referring to the ability to adjust the sound effects and music volume. Your observation is spot on, and I'm happy to inform you that this feature is on the horizon. Keep an eye out for the upcoming update that will include an option to control audio levels through the open door section in the main menu.
I also wanted to address the leaderboard situation you brought up. It's true that integrating leaderboards can be complex, especially considering the verification process to maintain fairness. While my access to certain features is dependent on Google Store approval, I'm actively exploring options. Unfortunately, implementing a system that ensures fairness by checking for cheating would involve significant server resources and associated costs, making it quite challenging to execute. However, I've devised an alternative solution. I plan to encourage players to upload gameplay videos to the established speedrunning community at https://www.speedrun.com/. This method will allow for verification through screen recordings, ensuring a level playing field.
Once again, thank you for your thorough review and your insightful feedback. It's players like you who drive the continuous improvement of the game. If you have any more suggestions or observations, please don't hesitate to share them. Your input is invaluable as we work to enhance the gaming experience.
Best regards,
Seano4D <3