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Sean

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A member registered Apr 21, 2015 · View creator page →

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You could do this by adding a separate element to the page with your loading text and `position: fixed` CSS, and then removing that element once the game is loaded.

useless

Beans

yessss haha

oooh

woahhhh

This looks like an issue within butler itself, so unfortunately I can't help debug it much. Some things you could try:

  • unzip + rezip the files and try uploading again
  • rezip the files from the original folder and try uploading again
  • rezip the files using a different archive tool (windows has a built-in one, but you could try a third party one like 7zip)

If the issue persists, you'll probably have more luck reporting it via itch support or their github issues.

nothing as detailed as a manual, but the sample project includes examples of how to use most features. feel free to reach out to me directly if you're trying it out and have questions

sure, feel free to email or dm me any of these places if you'd like some help

it can be any supported CSS colour value, so all of these would be valid: red, #FF0000, rgb(255,0,0)

hey, thanks for the bug report! i've pushed an update and this should be fixed now

have you tried creating a new custom template then copying the contents of this one in? without being able to repro i'm not sure how to debug further

i've tested v2.2 of the template on v2022.3.29f1 of unity and it works as expected; some quick googling seems to show that TemplateData missing on webgl builds is a known issue, i'd recommend searching for answers on how to deal with that separately

lmao

BEAUTIFUL!!!

thank you the onion

what an ending...

love this...

:O

thank you so much

i ♥ spoot


Have you tried unchecking "auto" and changing the brightness/contrast sliders?

there are controls in the page description

there's a hint file available in the downloads, are you still stuck after having read that?

could you clarify if you're seeing a bug? do you mean that if you try to use gamedata that's more than 10k lines, it truncates to only 10k, or something else?

(1 edit)

ah if you're using opera that explains the problem: they dropped support for mp3s awhile back and haven't re-added them even after the patent expiry years ago. i'd highly recommend using chrome or firefox (opera is just a chromium fork anyway)

sorry, this is an old one and i don't have the p8 file archived anywhere

I'm not sure offhand why individual codepoints would not be working on import. Some Qs that could help identify the problem:

  • Are the codepoints that aren't working part of the standard character set, or are you working in a certain extended range?
  • Do the codepoints work when starting from scratch and doing an export + re-import without editing anything?

Without knowing more about this issue, one thing you might be able to try as a workaround is starting out with the characters in a different range that you've confirmed is working for export/re-import, and then remapping them back to your intended range via the font data manually afterwards.

yes, the areas are generated via raymarching

really loved this.. oozing in passion and also in slime

got me saying "oh no" out loud

😋

it's under the MIT license

To clarify the environment variable fix, what you should need to do is:

  1. Get an API key
    1. Go to the itch settings page for API keys
    2. Click "Generate new API key" -> A new row in the table will appear with source "web"
    3. Click "View" on this row
    4. Copy the revealed value
  2. Open a mac terminal
  3. In the terminal, run `export BUTLER_API_KEY=abc123` with "abc123" replaced with the copied key from step 1 -> this will temporarily set an environment variable
  4. From the same terminal, run the gui-butler application (I think on mac this is just `open app-name-or-filepath`)
  5. Click "login" -> the app should now show your games

The reason this is necessary is that on mac, the underlying butler command-line tool is refusing to communicate with the GUI app for the interactive login process, and providing an API key directly allows you to skip the typical login process. If the fix works for you, you can try setting up the environment variable in a more permanent way so you don't have to remember to do it manually (e.g. using a simple shortcut script or the system environment variables for your OS).

RE running the butler commands directly from command-line: You shouldn't need to do this to use the app, and I can't help debug it much since it's just the first party tool provided by itch, but if you're having trouble running it at all you could:

  • try running `butler --version` and make sure you're on latest
  • if you're not on the latest version, try running `butler upgrade`
  • try running `butler diag` to make sure your device is able to connect to the necessary APIs

Hey there! The fixes/workarounds roughly summarized here would be:

lmk if neither of these work for you, or if you have more specific info about your issue

"opposing" as in opposite colour, i.e. hearts/diamonds match with spades/clubs

it looks like the error here was that it's failing to load audio files due to missing codecs. for context, this game uses mp3 for all it's audio files, which is supported on every major browser. if you're using linux, this may be an issue on your device you can resolve by adding the proper codecs, but if not, unfortunately i'm not sure what would be causing the problem.

from biggidy boy to diggidy dog...

mushmushparty 100% WR run