sounds like a skill issue
SeaShake
Creator of
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Congrats on the release! I've enjoyed watching the dev process, love the level design of only showing controls after a platforming challenge :)
Word of advice: the wall jump only works on the arrow keys but you can move using WASD - was slightly confusing at first but managed to figure it out after a minute or two
Considering this is your "first time making a platformer", there is an insane display of talent on display here. From the artwork to the sound design to the juice and game-feel, it's a really great snippet of enjoyment.
I think you're aware perhaps, but the gameplay I think can get fairly stale fairly quickly - considering how much love and attention went in to every other aspect of the package, I think it's completely understandable. Maybe if the game wasn't time based but rather you have to chase the rat after you find him that might have been better?
Don't take this nit-picking as criticism, however - you've done an amazing job and should be proud of it :)
The style is absolutely incredible - it's very clear a lot of time and effort went in to making something that feels very cute and homely and you achieve that flawlessly.
I struggled a bit with the gameplay - the left mouse button would not work for me no matter how hard I try, which is a shame. And I also didn't get to see your amazing intro as it wouldn't play for me!
That being said, really solid submission - loved it :)
Considering you hade significantly shorter a time compared to others, it's really impressive what you manage to achieve - that's not to put this down, it's impressive even if you had the full amount of time, so to do it in less you should be proud.
To give some light criticism, I think separating controls from keyboard to mouse hurt the playability alot - if the controls were all mapped to the keyboard (or mouse), you'd have a lot easier time switching without. That, and the inability to rotate the camera hurts the game a bit I think (apologies if I'm just stupid and missed how haha), it's difficult to see where the towers and and stuff.
That being said - that's just nit-picking for an otherwise really well-designed and enjoyable game :)
Considering you hade significantly shorter a time compared to others, it's really impressive what you manage to achieve - that's not to put this down, it's impressive even if you had the full amount of time, so to do it in less you should be proud.
To give some light criticism, I think separating controls from keyboard to mouse hurt the playability alot - if the controls were all mapped to the keyboard (or mouse), you'd have a lot easier time switching without. That, and the inability to rotate the camera hurts the game a bit I think (apologies if I'm just stupid and missed how haha), it's difficult to see where the towers and and stuff.
That being said - that's just nit-picking for an otherwise really well-designed and enjoyable game :)