Hey Quagmir, I've never really done any porting to apps before, and an android version would probably (I'm guessing) require a substantial re-work of the UI to be manageable. In short: I would be willing to team with someone to do it, but it's not something I would be doing on my own :(
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Ah darn! I removed the ability to build the special rooms because the currently don't do anything, and that could be a little confusing. But I forgot to make an exception for the chamber. It's not a big problem because you can just start with "assistance" and you will get the chamber for free - just don't destroy it >~< I will fix that and upload a new version today!
Hi Andrei, I'm sorry! It seems like there is a bug with that button. You CAN receive girl payouts from all your girls, but it looks like there a problem where sometimes the button isn't pressed, even though it appears to be pressed. I'm going to be releasing version 1.2 in about an hour, and that problem won't be in the updated version. Thanks for pointing it out!
Hi Zaldar. I had made up a little reference card that I never put in the folder because I was too lazy or something, and it's also not terribly helpful. Regardless, I've put the reference card in the download folders now. The "human" girls are split up into girlpacks 1-3. Girlpack 4 has elves, animal-girls (mostly catgirls, duh :P), and Amazons who are ... "sturdy and tough". Girlpack 5 has demongirls, angel/ghost girls, and Venoi who are "bountifully endowed"
Sorry for the late reply - I was sick and busy this weekend... a really miserable combination.
I had never seen Jack-O-Nine before- interesting.
You have some great ideas - I plan to introduce random events as a major part of the game to fill part of the role of quests you mention. I have actually been thinking that the missions might have been a mistake to implement. I want to game to be distinct from the whole Fantasy-RPG genre, with a heavier focus on economic decisions, but I do want the economic focus to be balanced by a small group of girls that you keep and develop as a permanent set -- the tradeoff being that as you develop your close girls, they also become more valuable to sell off.
Another thing I would really like to implement later to improve on the immersion you mention is to give the girls personalities, but I want to do a good job with that rather than just have a few stock lines they repeat (as happens in some games). I'm not sure how that will develop... lots to do before I get around to that.
Hey, thanks for the feedback. The version you downloaded is the newest version - I'm in the middle of a big UI rehaul along with revising some of the old mechanics. The new Cafe will be publicly released in April and the house rooms.... later.
Unfortunately it all just takes time to complete >~<
I really do appreciate hearing your thoughts though! Thanks!
I'm sorry Daku, I've tried everything I can think of, and I can't reproduce the problem. My only suggestion will be to make sure you have the most recent version - though I don't think I've changed anything relevant to wages. If other people report the same problem, it will help me figure out what the issue is. Right now, I'm afraid I can't find any problem.
Hi Ishik, yeah I'm aware of that - it's by design. I debated internally whether to allow rerolling savefiles like that. What I decided was that - if that's what a player wants to do, I'm not going to tell them they can't. If a player wants to play through without save-reloading, there's nothing to stop them.
If people find the temptation to save-reload frustrating, I could put an Ironman option in the start menu that would prevent it.
Thanks for the info Daku. Could you tell me what is giving you the $145 income? Is it all from wages? Or is it from missions, the arena, or sales? If it's from the Arena or Missions, the income was being added, just not at the right time - the display will be fixed with the latest update. If the 145 is from sales or wages... that would be curious.
Hi Daku. There's one thing I'm aware of that might be the issue: if you earn money from the Arena, that cash won't be added into your displayed Money until you press "Close" on the Newspaper at the beginning of the year. So it might look like you're losing money if you look at the yellow label before you close the newspaper. I've fixed this issue, and will upload a new version right now. If that doesn't sound like the problem, could you give me a little more detail. I'm not aware of any other issues.
Ah, I see~ After you play a bit more, let me know if you still find it too difficult. One tip I posted on my Patreon page is that lowering the number of races available makes the game much easier, because it's easier to match the requests of Wanted Ads that ask for a specific race. I normally play with 8 or 9 races rather than all 14.
Thanks for the comment, FlamingFoxu~! Are you getting most of your money from Arena fights that use Aggression? I find that the Arena is helpful in the very early game, but doesn't give very good profits long-term. I think the best way to make lots of money is to train girls in the School so that you can sell them. After I make my first or second girl sale, I generally have enough money that I can just ignore the Arena.