Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SecureDex

11
Posts
9
Following
A member registered May 10, 2024 · View creator page →

Recent community posts

This is my Feedback

Player Feedback Report


General Impressions:

  • The game remains as captivating as it was when I first played it five months ago. Unfortunately, my saved progress was corrupted, so I had to start over. The story, gameplay, and world-building continue to draw me in, maintaining the charm and excitement I remember from my initial playthrough.

Observed Issues:

  1. Corrupted Save File

    • My saved progress from the previous version was corrupted, forcing me to start over. While unfortunate, it gave me an opportunity to revisit the story from the beginning.
  2. Bugs

    • Asha and Asani Scene: During the first part of the game, there was a bug with one of the images when Asha and Asani approached the MC.
    • Asha’s Intimate Scene: The first intimate scene with Asha had a noticeable bug that disrupted the experience.
    • Mission with Pepper and Chili: Some images were missing during the conversation with Ivy. I hope this doesn’t become a recurring issue moving forward.
    • Glitches During Kitty’s Scene: When I chose the option to ravage Kitty, I noticed some glitches that affected the scene’s flow. This seems to be a recurring glitch in certain intimate moments.
  3. Missing Scenes

    • Ains’ Punishment: A scene appears to be missing during Ains’ punishment for letting the elf girl escape. This is an important moment in the story that should be included.
  4. Grammatical Errors

    • I noticed a few misspelled words and grammatical errors throughout the game. While they don’t majorly detract from the experience, addressing these would improve immersion.

Positive Observations:

  1. Side Quests

    • The first side quests seem to be functioning normally, with no issues encountered so far. This part of the game delivers a smooth and engaging experience.
  2. Storyline Improvements

    • I’ve noticed some changes to the story since the 16 version. These updates blend seamlessly with the narrative and don’t divert from the original plot. For example, the part where Ivy shows the MC their base felt natural and well-integrated. I’m also curious about a potential new character introduced in this section, though I’m not entirely sure if they’re new or just presented differently.
  3. Emotional Depth

    • The house in the open field where Shani meets Julia remains as hauntingly sad as I remember. Julia’s story, her endless wait for her partner, and her inability to see them again hit hard emotionally. The note her partner left about losing their sense of time carries even more weight now. I think I better understand how the house distorts time, adding a layer of eerie sorrow to an already tragic tale. It’s an unforgettable and deeply emotional part of the story.
  4. Atmosphere and Tension

    • The section in Shani’s apartment before she heads out on her mission, where her father left her to search for something, remains incredibly impactful. The option to explore the noise in the apartment, while not exactly terrifying, still gives me chills—even on my second playthrough. The atmosphere is crafted so well that it carries a haunting tension. The story behind it is undeniably sad, adding emotional weight to the scene. Nevertheless, it’s a powerful moment that sticks with you.
  5. Smooth Gameplay

    • Progressing to Shani’s first raid was smooth, with no bugs or cutscenes disrupting the flow. Everything seems to function as intended during this part.
  6. New Character Observation

    • I’ve noticed a new character when the MC returned to Adira with Kyra. However, I’m not entirely sure if she’s genuinely new or simply reintroduced differently.
    • Additionally, I observed that the option to share Asha with another character is no longer present. While I wouldn’t have chosen that option, it’s worth mentioning as a small detail.
  7. Thought-Provoking Moments

    • The small talk with a Sopa tribesman was really thought-provoking. It revealed insights into how they live and made me reflect on my own purpose—whether I’m truly spending my time the way I want to. It’s quite something to think about. Nevertheless, I genuinely enjoyed that moment.

Recommendations:

  1. Bug Fixes

    • Address the image bug during Asha and Asani’s introduction.
    • Resolve the issue with Asha’s intimate scene to ensure a seamless experience.
    • Investigate and fix missing images during the mission with Pepper and Chili.
    • Fix glitches during intimate scenes, especially Kitty’s.
  2. Restoration of Missing Scenes

    • Reintroduce the missing scene for Ains’ punishment.
  3. Proofreading

    • Conduct a thorough review to fix grammatical errors and misspellings throughout the game.
  4. Save File Integrity

    • Implement measures to ensure save files from previous versions remain compatible and functional in future updates.

Closing Thoughts:

The updates and changes made to the story are subtle yet effective, enhancing the overall experience without detracting from the original. Despite some minor issues, the game continues to captivate and impress. I look forward to future updates and hope the noted issues can be resolved to further polish an already fantastic game.

Great job thus far!

“I’m almost done writing my feedback, which has turned out to be pretty detailed—almost like an essay! It covers my thoughts on the new update, including both my excitement and some concerns. I’d love to know where I can post it so the developer can read it. Hopefully, they’ll take a look!”

I just finished Strangers on Papers, and I have to say, it was a refreshing change of pace. The story beautifully captures the differences in life experiences and feels immersive, almost like reading a well-written novel. I really appreciated the lack of sexual content—it wasn’t necessary to keep me engaged, though I had anticipated it at some points.

What stands out the most is how this game foreshadows real-life scenarios, making it feel more grounded compared to other visual novels like With Eyes Closed. While I enjoyed both, Strangers on Papers surpasses the latter for me because of its deeper and more relatable narrative.

I’d like to thank the author for creating such a unique experience. It’s always nice to come across something that offers a fresh perspective, and I’m genuinely excited to see more of your work. I’ll be looking forward to future updates.

From one of many who truly love your work, Dex

“Honestly, at first, I thought this game might be similar to Eternum, but to my surprise, it turned out to be a hidden gem! I thoroughly enjoyed every moment, so much so that I’m a little sad to have finished it. Now, all I can do is eagerly wait for what’s next. Thank you for the incredible effort you’ve put into this masterpiece—I’ll be looking forward to the next release!”

thanks

bro how do you use f95 exactly?

hey do y’all know when the other part will be released?????

does it have Impregnation??

I wont lie but its like a second version of Eternum but i won't complain cuz i enjoyed it nevertheless