Hi again - I was wondering which grass, tree and ground texture assets you are using. They look great. Could I ask which asset packs you are using?
seeker69
Recent community posts
Awesome looking game! Great work! I'd like to start working on something similar in Unity. Can you make some recommendations on how to work with such large levels/terrains? Are you using something like Gaia for the terrains? I'd love to hear your recommendations around creating such an awesome open world and spawning enemies? Amazing work
I hear you Gary. I thought the same. So I resized the images. The location images I attached to my post are 240x180... I could make them smaller. The game has a forest, a cave, a lake and a place you must bring all of your treasure... plus a little more.
Maybe I should just release it instead of entering the jam. Thoughts everyone?
Hi just joined the jam - really late :(
I'm remastering a game I wrote using the Quill and Illustrator back in 1984 - The Sorceror of Soromere - I wrote on my ZX Spectrum when I was 15 years old (now 50). I recently found the original hand draw game map between the pages of a book which prompted me to re-develop the game as a remastered version for my 50 th year.
I had just finished a version using Quest but then I came across Adventuron and the CaveJam and I had to enter - there are over 30 locations across 7 main areas each with mini objectives. I haven't got time to recreate the graphics as 8bit so I'm using my pen an ink style illustrations resized to (240x120) - the quality is still pretty good. I hope I still qualify :) fingers crossed I make it for the deadline - if not, it will be available to play on itch.io soon after.