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seeker69

18
Posts
1
Following
A member registered Sep 12, 2019

Recent community posts

Hi again - I was wondering which grass, tree and ground texture assets you are using. They look great. Could I ask which asset packs you are using?

Cool. I'll check out World Creator.

Awesome looking game! Great work! I'd like to start working on something similar in Unity. Can you make some recommendations on how to work with such large levels/terrains? Are you using something like Gaia for the terrains? I'd love to hear your recommendations around creating such an awesome open world and spawning enemies? Amazing work

Got it. Manage your work in progress limits :) 

I'm out south west in Camden Gary. However I work in the CBD around Martin Place. Let's meet up after the jam for defo. Works for me as I have friends from overseas until end of October anyway. Is there a way to PM me with your contact details?

sounds good Garry. Msg me when the Halloween jam is over mate and we can get on a Skype call or something. Good luck 

no worries... I understand how taking on too many projects can be overwhelming.

I'm looking for an ace adventuron game creator to build and launch the game with me. I have all illustrations, mission soundtracks, game walkthrough of all puzzles, etc.  Forgive me for being cheeky but would you be interested in breathing life into this with me?

my home office display cabinet...


Yeah - you're avatar rocks!

You're right about the file size and editor response - however, I was in contact with Chris and it looks like I can use a relative URL to point to a file location so I don't have to ember the Base64 :-)

(1 edit)

I hear you Gary. I thought the same. So I resized the images. The location images I attached to my post are 240x180... I could make them smaller. The game has a forest, a cave, a lake and a place you must bring all of your treasure... plus a little more.

Maybe I should just release it instead of entering the jam. Thoughts everyone?

Sounds great. I share your passion. Happy to contribute to your next book.  I have a story of two about the old days. I still have a zx81 and speccy... both dead I'm afraid... plus The quill and illustrator.

G'day Gary... I'm originally from Ireland but based in Sydney for the last 12 years. Looking forward to your submission. What's it called?

I hear you. I still have some mate that talk about the original game. Back in the days when it was very impressive to have made your own game. I even had a hand drawn cassette cover photo copied to give tapes out to my friends haha 

the game has evolved... a bit more of a storyline and slightly different and better puzzles... not to mention the new illustrations which have come a long way from the original illustrator pixel line art haha

No lost the copy many years ago.

Hi just joined the jam - really late :( 

I'm remastering a game I wrote using the Quill and Illustrator back in 1984 - The Sorceror of Soromere - I wrote on my ZX Spectrum when I was 15 years old (now 50). I recently found the original hand draw game map between the pages of a book which prompted me to re-develop the game as a remastered version for my 50 th year.
I had just finished a version using Quest but then I came across Adventuron and the CaveJam and I had to enter - there are over 30 locations across 7 main areas each with mini objectives. I haven't got time to recreate the graphics as 8bit so I'm using my  pen an ink style illustrations resized to (240x120) - the quality is still pretty good. I hope I still qualify :) fingers crossed I make it for the deadline - if not, it will be available to play on itch.io soon after.