Oh thank you! The animation you're talking about sounds do-able and shouldn't be too hard to do, but I'm so busy lately working on another project, wish I had a bit more time to focus on these assets. Hopefully in the future. I'll definitely keep this in mind.
seethingswarm
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Thank you, I'm so glad you like my art!
I'm sorry to hear you have some issues with the way I provide my animations. I believe it the clearest, easiest and fastest way to put together a playable character in a game, but it all comes down to preference.
I personally find it much more convenient and quick to have the animations nicely separated and ready instead of them all in one big spritesheet. The time to import them into your project takes a split second, no longer than importing one big spritesheet. I'd like to know why it is more work for you.
I'm glad you found some way to combine all the spritesheets to make importing them easier for you :)
Cute and creative! It's nice to run around with my fox in a game, and I was pleasantly surpsrised that it works with a gamepad :)
Pretty cool for a gamejam game and interesting concept. Nice to meet another Godot user! If this was ever expanded upon, my main feedback concerning gameplay would be that I personally would much rather choose what power to use and know that there are different consequences/challenges for each choice, rather than use the toss of a coin.
Anyway, I'm glad you had fun with the fox and with the game jam :) Posted my comments on the game's page too, because I couldn't decide where would be best.
Thanks for sharing!
Cute and creative! It's nice to run around with the fox, and I was pleasantly surpsrised that it works with a gamepad :)
Pretty cool for a gamejam game and interesting concept. Nice to meet another Godot user! If this was ever expanded upon, my main feedback concerning gameplay would be that I personally would much rather choose what power to use and know that there are different consequences/challenges for each choice, rather than use the toss of a coin.
Anyway, I'm glad you had fun with the fox and with the game jam :) Thanks for sharing!
Hi there dyenamix, sorry to hear that the game froze on you again. Does this happen often? I'm not sure if you want to, but you could try the demo on Steam; the desktop version is a bit more performant than the browser version.
https://store.steampowered.com/app/3260600/Primal_Planet_Demo/
If you don't mind telling me, do you remember where the game froze? How often does it happen? Does the game run smoothly otherwise? And if you don't mind giving me your computer's specs I'd appreciate that too. I've had a few reports of the game freezing, and it seems to be related to the browser version, but I'm not sure. It will also be useful to know if the Steam version freezes on you too. Any information could be helpful, thanks!
Again, my apologies.
Oh thanks for the kind words, the wishlist and the feedback <3
This browser version is slightly less performant. The desktop version is available on Steam and might run better for you if you feel like trying it out :)
I'm sorry to hear the game isn't performing too well on your laptop. I've been optimizing the game like crazy before releasing the demo and it's running much better than before. I'm still trying to figure out ways to make it perform better still. If you don't mind, could you give me your laptop's specs?
Oh, did you start the game with keyboard and then switch to a gamepad? The keyboard/controller that starts the game controls the main character, and then player 2 can join at any time with another gamepad.
If you start the game with the same controller you want to use during gameplay, then it should all be fine, but let me know if you still have problems with it :)
Are you unfamiliar with pixel-art? These assets are sold at their original size, as they should be. That is how they are supposed to be used in game development. If you need the art to be bigger for some reason, you can easily resize the art yourself. Just realize that it is pixel art and you should keep their aspect ratios and resize them by whole numbers.