Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sehanbrel

13
Posts
1
Topics
1
Followers
9
Following
A member registered Apr 07, 2019

Recent community posts

Heya! This plugin seems to be exactly what I need for my project, but it's got some odd behaviors. First, I found this code snip in this thread, which while for MV, fixes the thing where when you click off and back on, the stuff inside the help/description window (where I'm using it) it was misaligning each time to the right. I don't know if you might consider just coding that functionality into the main plugin for MZ?

Also, while I'm using VS plugins and can preload images with its Core, I get this upon selecting the first item in the menu: https://gyazo.com/72472d50de35bf2186ee8189334e1839

It fixes itself when I click off and back on, however: https://gyazo.com/0ba7e059522484617643670db9b51ab6

And then a strange error, where the image is duplicated when the description is pulled into CGMZ's Encyclopedia plugin: https://gyazo.com/2995a3fa282e6f3c992e58c6c2251a6d -- I don't know if a compatibility patch is possible, or if you want me to ask Casper (the author) about it instead?

The item in the database, as far as I can tell, is written fine? https://gyazo.com/dc7e5280e20bbaba45b0a0f01c072a4b

Thanks for making this plugin available, by the way. I searched for *forever* for something that would let me do this and I'm so glad this exists.

Understood! Thank you, and I appreciate your quick response.

This is amazing, thank you so much! Works fantastic, super easy to figure out and everything.

Just a couple questions: Is there a way to show the current playtime along with the map and currency, and if so, how? If not, is that a feature you might be willing to add? I understand it's a free plugin, and may not be something you wish to prioritize, and that's fine!

Other question; how would I get the custom character portrait (in this case a vertical full body image) to show in the Status screen? There doesn't seem to be ways to customize anything but the initial menu. Although, I do use VS Core, and I've got your plugin at the bottom of the list where I should hope it's overriding everything, but I know some settings will still fudge each other.

Ah okay, I think I understand. Thank you~!

I see. Okay, thank you! I'll try to figure out something for the water. 
Does the Ignore Collision only affect the points you draw after ticking the box, or does it affect the whole shape at once? I'm not sure how to make half an object pass-behind and the rest not.

Also I got this error when my sprite collided with both a fully- and partially-purple polygon: https://gyazo.com/90cbfd84938845831d2d59492103138e

I'm not sure if it's a conflict or something else.

Hello~ I just nabbed this, and it seems, for the most part, ideal, but I have several questions.

I have a fairly large world map and I'd like to use a parallax for it. But it's got a giant lake smack in the middle, and slapping passable water tiles on top of it is gonna look icky since it's a hand-painted image that in no way aligns with a tile-based map.

So first question: How would I add collision (while still allowing boats) to a lake that takes up at least a hundred tiles in total area? I don't see a way right now to zoom out and select an entire swathe of map, and trying to add collision boxes to just the beach or land/water transition areas is... not ideal.
Screenshot of what I'm trying to work with (although the map is going to be redone): https://gyazo.com/387928a2900c1c26fe09914e7a23d939

There's also no documentation to speak of in the download folder, and I can't figure out what the curved arrow icon does other than turn a line a different color. What do the colors mean? And what does the "Ignore Collision" checkbox mean, exactly?

I appreciate you making this program, it really does seem great! Maybe I'm just missing something obvious. x)

This works perfectly. I was a bit confused at first but then I got it working. Thanks once again!

Understandable. And yeah. I noticed they obfuscated their code and as a rookie coder myself it's pretty frustrating. :,D Sometimes I just need to tweak a tiny facet and don't want to harass the creator for it.

Anyway, I'd like if you could go ahead and please have an option to toggle equip scene visibility, if it's not too much trouble. Thanks so much for being patient and quick to respond. 🙏

Thanks again~ It works.

I hate to keep asking for things, and I'm starting to feel like a pest :,D But I noticed this just now:

https://gyazo.com/6d10ecaa09cc99b6e4428aefa6ebc869

I use VS MenuCore and ItemsEquipCore. Would there be any way to take the durability numbers off the side panel? This should hopefully be the last request. (I'm not worried about the Undefined, since that updates properly when gear is acquired through normal means; ie chests, shop scene, and I assume other event-granted ways.)

Yes, exactly.

Awesome, thanks so much! It's working now. :D And hey don't worry about things, I really appreciate that you're so quick to respond and keep things up-to-date.

The only thing is that it still doesn't adjust alignment based on the NPC shop's gold price. I have another plugin allowing for granular/multiple currencies, so a way to offset the durability text alignment or just have it append to the item name instead of aligning all the way to the right would be lovely as well. Otherwise it's perfect.

(2 edits)

Hello! I bought this plugin a few days ago. It seems to be working, but I have a bunch of VS plugins as well as CGMZ plugins. I'm not sure if it's a conflict or a limitation of your plugin. Whenever I add gear through the debug menu or attempt to buy it from NPC shops, it looks like this:
https://gyazo.com/dd09d98116e7e21371c5b3fa0ec33234
https://gyazo.com/f9f79f61d276ecc7f23cdf9b76668979

You can see the character Initial Equipment is fine, but everything beyond that isn't.

I'm not really sure what to do. I put your plugins at the very bottom of my plugin manager to try and ensure they overwrite other things but it doesn't change anything. I tried turning off suspected conflicting plugins too, but that didn't change anything either.

I appreciate any time you can offer!

[Edit] I tried on a completely vanilla game too. I wonder if the most recent game engine patch changed something?

https://gyazo.com/cf6c33e81f695c85bdb0902b2f8872bb