Thanks for your feedback!
Cool that you actually made it all the way through :D
Yeah, we have a whole system mapped out, you're supposed to have HP, a thirst and a hunger level -> need to hunt rabbits for food, get water for thirst (rabbits already drop a dead rabbit when killed and you can pick it up), and the changes between the elemental states (fire - neutral - ice) are supposed to be linked to the story and the progress of the game. We already designed assets for a bunch of things you could use as weapons and also med kits from the wreck to patch up your HP etc., but as we said in the description, this was made in less then 3 days, so unfortunately this is nothing more than a bare minimum to be able to do something in the game, but it's all we managed to implement in the shortened time frame.
Probably we focused too much on making neat animations and music for our ideas, when we hadn't yet implemented them code wise and then time just ran out on us in the end...well, lesson learned for the next one, I guess (:
selectron
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High Seas Treasure Diver jam comments · Replied to Tonik Games in High Seas Treasure Diver jam comments
High Seas Treasure Diver jam comments · Replied to somepeoplecallmedisa in High Seas Treasure Diver jam comments
thank you, i didnt have time for a lot of the stuff i wanted to do, i only joined when the jam was halfway over. i will change a few things after the jam. the grey bar at the bottom indicates how accurate you are, the longer you wait, the more accurate you are (with a bit of cheating in the players favour)
thank you for your feedback, I usually waste a lot of time with sounds and music but my laptop doesn't have working speakers so the last couple of projects did t have that issue, but I know how important game music is, I just don't want to focus on it while I don't even have something that can be called a game