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selewi

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A member registered Mar 22, 2018 · View creator page →

Creator of

Recent community posts

I'm not removing your comments just so you know.

I'm not uploading the full game to itch.io, at least for now, because I'm patching the game and is a pain to maintain two platforms at once. I might consider it in the future once the game is fully patched and I'm happy with it!

Is this CC0?

You're right my bad! Just edited the comment.

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This pack is such a time saver, the quality of the assets is extremely good. 

Works perfectly with baked lighting so that's very much appreciated.

A good addition to this nature pack would be a bunch of rocks

edit: On a side note, the Tree_06 model has a 90 degree rotation sideways, probably forgot to set the transform rotation during export.

Hey I’m in love with the game and the instructions are clear and simple.

Though I’m a bit confused about the rule for generating segments. Let’s say I roll a 4 squares corridor size and a U shaped corridor, how I’m supposed to fill the whole “U”? I’d need at least 5 squares for doing the smallest U shaped corridor.

I second this! I'd love to see some rocks or other nature assets.

Here you can re-send your keys to your email in case you can't find em.

https://itch.io/docs/buying/already-bought

It's definitely softer than The Night of the Scissors killer, it's a bit harder on the hard difficulty, but still isn't as deadly as the Snipper.

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Sadly yes. The game was supposed to be a Game Jam game, tried to keep working on it but the artist wasn't into this project anymore, so I had to give up.

I'll use a modified version of this radio on my upcoming game. Thank you for your time and I'll give you the appropiate credits.

Excellent pack and awesome time saver!

Hope to see more of these packs in the future

Very high quality assets, everything is well organized and presented. One minor nitpick is that some textures have half pixels on some edges/corners.

For the price, this is an excellent time saver.

I'll be dispatching the keys later.

I'll be dispatching the keys later.

I'll dispatch them later!

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Thank you for playing. The track was made for the game by Skulptur, you can find it under More Information, right above the comments section.

Feel free to DM me so I can help you. @selewidev on Twitter.

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Yes. The game will be released on Steam on Friday the 13th of May and if you own it on Itch you will receive a key for the other platform as well.

Hello, this is made in Unity and everything was coded by myself!

Hello! What's the problem exactly? Which platform are you running the game on?

Hello! Thank you for playing and comparing the demos! This feedback is really appreciated. One small thing: The grenade launcher is available but hidden in a secret (E1M3)

Thank you for the kind words! And I’m very happy it worked for you!

Ah! Glad you managed to make it work. Thank’s for the words :)

Hello. Which OS are you in?

Thank you for such detailed feedback and for playing the game!

Thank you Brad! 

Hello everybody, I've setted up a Discord community to discuss about topics related to the game jam or find team mates. Feel free to join!

Take me there!

Thank you buddy!

Well done! I enjoyed Coven, there is some stuff I think it's worth mentioning.

First of all, I loved the weapon variety, I think I've discovered all the available weapons for the demo (Axe, fork, dual pistols, shotgun, xbow, grenades). All the weapons were great but I really liked the xbow, specially because of the alt shot. I think you're going to address this later but I feel the grenade is quite cheap in terms of VFX (loved the resting hand pose though).

The visuals were great, I liked that the environment is breakable and that you can pick up some stuff like torches and crates.

At some particular  situations I found myself running around without knowing what to do, specially the torch puzzles parts, maybe you can find a way to highlight the task the player must do.

I liked how you can slow down time (even though I didn't use this too much, I think it will be useful on later stages). Eating stuff is disgusting and I love it.


Overall this is a good demo, I really liked it. Keep it up!

They do have names!

Skeanners: Guys with the blades

Headnails: Guys with the metal bolt guns

Meatballs: Self explanatory

Ragzoids: The mummies in the second map

Interesting art style! Feel free to reach out if you still look for a team, I'm a game dev

Discord: selewi#8440

Hello. Reach me out! I'd like to talk with you, I'm a game dev.

You can find me on Discord (selewi#8440)


Cheers!

Thanks for playing and sharing this video!

Thanks for plaaying and sharing the video! Cool gameplay :)

Thanks for playing mate!

Hey David thanks for the detailed feedback! I'm going to make sure to have it in mind for future updates

Thanks for the kind words! I'm really glad you liked the game :) Stay tuned!

Thank you very much tobias! I'm happy you had a good time with the game :)

Hey thanks for playing and sharing this gameplay!