Thank you very much, and I´m glad you asked.
The seabed is just a set of sprites ;-)
Karsten Senkel
Creator of
Recent community posts
Hey Steve, thank you. Regarding the missing highscore saver, it´s the same thing like with Space Firehawk:
Sub Chase 64 is intended to be a arcade/cartridge game, so I haven´t implemented any disk operations.
But if you really need a high score saver: The guys from Laxity have built it into their cracked version, which can be found on csdb.dk
Just turn off the trainer ;-)
Many thanks for your support.
I tried a lot of things because of the second fire button. Since a lot of people tend to hold the fire button down all the time and accidentally pull the joystick down very quickly, simply pushing the joystick down while firing was not an option. Therefore you have to pull the joystick down without the fire button and then press the button while the stick is still being pulled down. Of course, this has the disadvantage that in the heat of the moment you sometimes can't do this fast enough.
A second button on the joystick would be fantastic, but unfortunately I don't know of any standardized design that I could support.
Thank you for your support and the kind words regarding the details and atmosphere.
I've spent about two years of my rare spare time coding this.
As for the lack of music, you're right that there is simply not enough memory left.
I love video machines from the early eighties, so I tried to get that atmosphere right.
Hence the attract mode, the score advance table and of course the highscore timer.
I also wanted the game as a cartridge, so no disk operations.
By the way, there soon will be a cartridge release containing Space Firehawk (+) from bobr.games
But if you really need a high score saver: The guys from Laxity have built it into their cracked version, which can be found on csdb.dk
Just turn off the trainer ;-)