Thanks for the feedback, if we continue working on the game we will make sure to remove unnecessary controls to make it simpler and to prevent misinputs!
SenorRatGames
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Adding a drop shadow would be both subtle and helpful! At the beginning of the jam we planned for it to be more of a puzzle game than a platformer, but as time passed the gameplay went more in that direction. After the jam, playing the platforming heavy levels really shows the need for coyote time. Thanks for the awesome feedback!
I added a barrier blocking the king's room from the rest of the rooms, so the player can't throw the package through the lasers and security cameras. There are two buttons (located around the map) which when pressed, disable the barrier, lasers, and security cameras. If you press both buttons, it should allow you to enter the king's room.