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Sensei Xiongmao

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A member registered Jul 10, 2023 · View creator page →

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Good to know, thanks.

Bug Report:
When selecting frames in the same layer with different opacities, clicking export causes them to all have the same opacity as the last frame selected.

oh yeah, i forgot you could that. definitely helps, thanks!

sometimes when i use onion skinning, i feel like the frame i'm not currently on is too opaque and i can't tell which frame i'm looking at. unless it's already a feature and i've somehow missed it, it would be nice to be able to change the opacity of previous/future frame(s)

(2 edits)

Oh dear, looks like I celebrated too soon. It's crashing again, different error in the log this time.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.

This error message only showed up the first time it crashed, though. The succeeding crash logs are just empty. I suppose I'll just wait for v1.0?

Hey, just confirming that the crash no longer happens for me in v0.11.4. Thanks for fixing it!

That's alright. Nice to hear it'll be fixed though. Thanks

Yep, i am indeed on v0.11.3

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I like very much. However, i am often encountering crashes with this error in the log files:

ERROR: Can't resize PoolVector if locked.

   at: resize (./core/pool_vector.h:589) - Condition "alloc->lock.get() > 0" is true. Returned: ERR_LOCKED

I seem to only encounter this on projects with larger canvases. As far as I can tell, the crash is triggered whenever I am drawing with the pencil tool very quickly and I let go of it

Thank you so much! C:

The 32-bit version is indeed broken and I haven't been able to figure out why. So sorry about that :C