this is true !
Sensei Xiongmao
Creator of
Recent community posts
bug report for v1.0.3-stable:
it seems that the effects have stopped working completely and also leave the screen dark after closing them. this also happens with some other popups, while others undo the screen darkening. i have also noticed some graphical errors like flickering triangles, however i think the video fps is too low to see them here
bug report (v1.0):
when selecting multiple layers and using the move tool to move them simultaneously, all layers adopt the opacity of the last layer selected. feels similar to one of my previous bug reports in which selecting multiple frames and exporting would cause them to adopt the opacity of the last frame selected
hello, thanks for the responses
1. sorry, i was mistaken. the program doesn't crash - it freezes, particularly on larger drawings. it does unfreeze if you wait long enough, so just a cpu/memory limitation/problem or somethin.
3. 16 seems to be enough
8. i see. i'd also like to add a related problem i've noticed: the preview does not update until you move far enough. it seems to snap at a certain number of pixels, and it scales the bigger the canvas is.
Loving the release candidate. Just a few problems/suggestions here and there:
- Checking the fill shape option in the curve tool just crashes the program once you double click
- Popup windows close themselves when focusing on another window and then focusing back on pixelorama
- The draggable area for resizing popup windows is kind of small
- Not sure how raw color is supposed to work, but the sliders go all the way up to 100 and only values up to 1 seem to actually affect the color
- When playing the animation only on frames of the same tag and clicking on a frame with a different tag from the one currently playing, the animation simply goes back to the frames with the tag that was originally playing. it would be nice if the animation continued playing from the clicked frame and then playing only the frames that share its tag instead of having to pause the animation, click on the frame, and continue the animation
- It would be nice to be able to instantly zoom to different levels, like in the godot engine editor where you can press 1, 2, 3, 4, and 5 to zoom in to 100%, 200%, 400%, and so on. i understand that there is an integer zooming option but my personal problem with that option is that it feels too imprecise when zoomed far out and too slow when zoomed close in
- When manually typing in the value of the canvas rotation and zoom level, bringing the cursor into the canvas deselects them
Aside from that, absolutely brilliant program as ever.
This does seem like a smoother way to do it, and I wondered at first why this is not already how it works, but I think it might actually make drawing precise or straight lines a bit difficult, so I think this would be better as a toggleable option. Maybe call it "dynamic brush centering" or something.
Oh dear, looks like I celebrated too soon. It's crashing again, different error in the log this time.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.
This error message only showed up the first time it crashed, though. The succeeding crash logs are just empty. I suppose I'll just wait for v1.0?
I like very much. However, i am often encountering crashes with this error in the log files:
ERROR: Can't resize PoolVector if locked.
at: resize (./core/pool_vector.h:589) - Condition "alloc->lock.get() > 0" is true. Returned: ERR_LOCKED
I seem to only encounter this on projects with larger canvases. As far as I can tell, the crash is triggered whenever I am drawing with the pencil tool very quickly and I let go of it