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sephirophobia

2
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A member registered Aug 24, 2022 · View creator page →

Recent community posts

Whatsup? Nice game! Very unique ideas, i really love it! Here's a feedback of various things i noticed, hopefully some of it will be helpful for you guys. Cheers!


  • - Just one small thing about the menu:  when i first entered it, i took some good seconds trying to see what option was selected. The green color of the selection is way too close to black, try changing it to white or a lighter color to give some contrast. For some people eyes and monitors it might be almost impossible to see.


  • - In the first stage, i got really confused because i hadn't read this post completely, i really though the character was glitched because some times i could move it and other not. Some time later i noticed that the cards had some writing on them and a number. Having this in mind, I really think there should be a tutorial and a better sinalization when the player use the cards and when they get them. It will get players into the game faster!


  • - Now, the most important point. PUFF has limited movement, so the player must get alike with his surrondings and avaliate what cards he need, how much, and when is the right time to use them, right? 

       In the first and second stage i had to take some tries until i had the "A-ha!" moment , but in the third one, the game complete change directions and i no longer had to think, i just had to jump, it was pretty much just a plataformer but with no challenges at all, just a few jumps and that was it. And all of the suddenly, the game changes back to be puzzle, and after like 2 small stages like this, it switches back to plataformer-like where you just have to walk and jump, but in a hellish figure of a maze of torment. Guys, i really loved the game but i hate this stage SO MUCH.  I will talk about it later.

       But the thing is: in the first world it seems the stages are conflicting drastically between genres of simple run'n'jump plataformer and puzzle where you have to think about every movement. HOWEVER in the third world (the purple one ) is very good!  There's no longer a drastic change between gameplay styles, you have to perform your way through the platformers but still thinking about the cards to not get stuck. It is very fun, and i think that the game shoud have more stages in this formula.  


  • - Talking about the hellish maze of torment stage of the second world. It would be a cool stage but the narrow spaces make the movimentation  very glitch, puff will be stuck at corners with no effort, and frenquetly you have to jump, crouch and move to a horizontal direction to be able to go foward, so you are constantly pressing 3 directional buttons at the same time, wich is not very comfortable. It's a hard stage but for the wrong motivation. Unfortunately for my mental health, i had to play this stage countless times.

  • - In the further stages of the third world (the purple one) wich are required more dexterity, i think there should be more spikes, because when you miss a jump and fall, many times you end up consuming to much time to notice you can't go back and pressing the reset button all time is boring. 


Well i think that's all! I tried to write the review in some chronological way, talking about menu, to the first world until the end of the game, but i screwed up because i was playing and writing so ended up distracted on the game or noticing something just later. But i played the game entirely 2 times and now i'm trying to get all the golden cards( wich by the way, give a extra replay factor to the game, this is being very amusing ).  

Anyways, I hope you guys are doing well, and that you keep doing this good job! this game is very good and i hope to see more of your content in the future. Hope this helps for your growth, sorry if something i said wasn't clear because of my writing. Congratulations for the game and God bless you all, cheers! 

Hey nice idea, but you can improve it in various points here's some  of them. Wish you the best! : 

- Replay button

- The game is way too easy. Try adding some more enemies and limiting the player's shots, the cooldown the quantity, and make it manual for the player control it.  And remove the power-ups, at least for now. 

- You have some nice ideias for the song, but it need more consistency and a fix for the crackles bugs in the audio. Try make it a melody easy to remember, that you can sing along. I can already hear some melodies ideas in the song that i think will be nice, try just polish to something simple you can single along and remember easily.

- The game is too grey.  I don't know how you capture the drawnings but by looks i would guess that you took a photo from them. But turns out that when you were taking the photos, it was taken with not enough light, by consequence giving the game this grey visual. You should try taking some news photos with better light ou using a photo editor to do so.  And you should change the player's sprite to something more visual appeling. ;

Well, it was all that i could think about now. You already did the hard job that is being brave and creating a game with your own hands, now its just getting better and better.  I really like this visual of hand-drawning space shooter its very cool idea. Sorry for my bad grammar, i hope my comment can help you somehow. Wish you the best, god bless you!