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Sep

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A member registered Sep 01, 2019

Recent community posts

(1 edit)

Hey! Semi-experienced composer here! I would love to help out and get the perfect sound for your game!! :)

Here are some links to some music I've made, my primary DAW is FL Studio:

https://granvolt.bandcamp.com/

https://jamesgeddin.bandcamp.com/?from=search&search_item_id=1405015465&search_i...


also btw my disc is Sep#0596

(1 edit)

I have been composing music for about a year now, I'm looking to become a composer for any type of game! What ever suits your style. I also have dabbled in sound design a tiny bit, yet I primarily do music composition.

Here's my bandcamp for some demos! Hope you enjoy them!

The DAW I use is FL Studio 20

https://22ndindustry.bandcamp.com/

First of all, the voxel graphics are amazing! I really like the gameplay mechanics, it was fun to learn the abilities of each character and how they vary. I would definitely expand on that concept of different abilities, and how it affects the gameplay.

This is amazing for your first game! First time through I was really surprised by how good the art is! The sounds are really satisfying as well. And just a suggestion, but I would love to see a stronger puzzle feel to this game. I think you should do so by emphasizing the importance of hole-drilling, make the player really think "What is the best place to drill a hole in this situation?" and make that thought process the focus of the gameplay. Nevertheless, amazing first game!

I really like this concept! The art style is very nice and minimalist, which makes the tone of the game really interesting, in contrast to the narrative, which is pretty sad. But I would definitely change the controls a bit. The wall jumping felt really inconsistent, at least for me. I would also maybe change the height of the jumps too, probably just a bit higher would feel nice.

My favorite aspect of this game is the sense of mystery as you travel the caves! You could definitely make a great story out of this! I also loved the subtle puzzle solving aspect as well. 

I would definitely make the pieces that you can't break a different color than the rest, so the player has a better sense of what objects can be broken or not. It seemed that almost all of the terrain in the game was breakable, which was really cool, but if you want to enhance the puzzle solving aspect, I would do so by adding unbreakable objects into the mix. 

But this is still amazing nonetheless!

Nice graphics and music! The wasd movement keys feel alright, I think it was only the camera with the mouse that felt a bit weird. I also like how the wormhole twisted and turned in directions, made it more interesting!

Very nice! I can't seem to figure out how to get past the first level tho...

I would love to see more levels with the spinning camera! It was really trippy lol