This game was made into a short film in 2024, which is currently touring film festivals. https://frankapilla.wordpress.com/desdelassombras/
Sequentia Soft (Fran Kapilla)
Creator of
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Hello. First of all, I appreciate your comments. I'm starting to think that, maybe, it's a problem with your physical gray Spectrum device?
On emulators, the game runs in +2 Gray and +2 Black, also in 128 Toast. And in physical format I don't know anyone else that doesn't work on their Gray spectrum.
I have spoken with Furillo, the developer of the extended engine, and he thinks that there are these options:
1. Maybe your spectrum has a problem with fast loading of the .tap;
2. Or that there is a problem with your DIVIDE or similar device;
3. That perhaps there is a problem in the game that affects only the grays' memory. But we couldn't find the fault or more people who have this problem.
Do you have the possibility of trying other emulators or other physical gray spectrum?
thank you so much!
Hello, I posted a new version three weeks ago. I think it will be the final version and I think it works but I haven't been able to test it on a GRAY spectrum.
As I have tested, it works well on a +2 black, +3, FPGA and emulators. Would you be so kind as to try it on your GRAY+2? Let's see if this version is the good one... thank you
Thank you very much for playing and for your words. I don't know where the fault is for the gray spectrum. But I'm not worried because with a little patience I'm sure I can fix it.. I will try to discover the error and why it only fails on the gray Spectrum (although I only have the black one at home). I'll try to fix it and post a working version for the grays.
I'll check it this afternoon. Yes, it is tested, but as I said before, I suspect that in the English version it reaches the memory limit and fails. I will have to delete something from the English version or remove a paragraph to adjust my memory. Thank you very much for playing and letting me know, I will respond to you in a few hours ☺
Hello Richard, thank you very much for playing and for your comments. They help me a lot. Thanks to you, I have already corrected the two typos. It is important to take care of the language and although my language is Spanish, I really like English, and I also love English history.
And about the inventory error it is also fixed. There was a memory limit problem, the English version takes up a little more and the game is at its limit. Although I think it's all good, I don't know if it could fail anywhere else. Please let me know, I have uploaded the corrected file.
Thank you so much!
Soy yo el que te da las gracias por crear el MUCHO128K, es una herramienta que da alas a la creatividad, si el de Komppa estaba guay, el tuyo (Furillo) es maravilloso. Por supuesto seguimos en contacto, han sido unos días geniales charlando contigo a cualquier hora. Por cierto, quiero darte una edición física en cassette!
My website is www.sequentiasoft.com but is provisional because it is under construction and I want to change the entire internal structure. My other website is www.frankapilla.com (my job)
Muchas gracias por tus palabras 😊 es maravilloso encontrar a alguien como tú que sabe apreciar el arte y el trabajo artístico detrás de este juego.
En cuanto a la experiencia en un spectrum real no hay mucho problema porque cuando te matan, aunque sea muy avanzado el juego ya sabes lo que hay que hacer y vuelves al mismo lugar en dos o tres minutos con las opciones correctas. Quizá es más satisfactorio el The TIME MACHINE ya que hay menos posibilidades de morir y en passwords entre niveles.
Hello thanks!! The game works very well in Spectaculator. After the intro press any letter to start the game (make sure you have Play activated on the emulator cassette).
And if you press i you see the intro again.
Tell me if you can play, if you have little experience with that emulator I will record a short video for you.
Agradecimientos (están dentro del juego desde la versión 1.0 , 20 agosto 2023):
A Aryekaix por el testeo exhaustivo para la versión 1.0 final, a Urbatain por la idea del inventario, a RamonMax por los consejos de ritmo, a Jari Komppa (creador del engine), a Juanjo Muñoz (CAAD) y a Briefer por traducir a inglés; y a Spirit003 y Jade por indicaciones varias.
Hello, thanks for the suggestion. I'm not going to put a demo because I don't have time, a lot of work and it's not really worth it either. I encourage you to trust and buy the game, if you like platformers, you're going to enjoy it a lot and if you're patient and go all the way, you'll see a beautiful ending. Thank you so much!
Here english version: https://sequentia-soft.itch.io/a-light-in-the-snow
:)