So happy to hear that!!! :)))
petrichor
Creator of
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Hey! Thanks for taking the time to give me feedback, it's always appreciated. sorry for the super late response, I've been super inactive on here.
I do understand what you're saying and you make some valid points (I'll have to check out that choice you mentioned and make sure my point is clearer.)
However, I do know what I'm doing with this story and MC. While MC is customisable/influencable, at the end of the day they're still a character. They have a set backstory, things will happen to them that are outside of the player's control and simply put I can't feasibly write a different version of every paragraph based on the MC's stats.
Additionally, this is chapter one. There is one choice in the demo that affects personality stats, and it's at the very end. There hasn't been an opportunity to really manipulate stats to be checked so far. I
Thanks for playing and letting me know your thoughts :)
Well, I first wrote Chapter One nearly three years ago, and many core aspects of the worldbuilding changed. Additionally, Chapter Two is going to look very different so it made sense to start with Chapter One. :)
The plot hasn't really had a chance to get off the ground considering it's the first chapter. Hopefully you find it a bit stronger with future updates.
Thanks for playing and taking the time to let me know your thoughts!
Hi, the rewrite of chapter is coming as soon as possible, so while it might not be true progress it's still being worked on.
I understand why you take issue with that aspect of the game, though it's difficult to work around considering the significance of the agents as the main characters in the game. (excluding MC of course.)
I am working on rewriting chapter 2 at the moment, and will take your feedback into account as I do so.
If you play again once the rewrite of chapter 2 is out (which will hopefully not take as long), feel free to give me further feedback, it is always appreciated.
Thank you for playing and taking the time out of your day to comment and I really do appreciate constructive criticism. :)
I'm glad you're interested in the story, so thanks! :)
You make some great points, and I'll definitely be considering them when I do my second draft! I do think that mentioning fatigue/reasoning for not being hostile in the game is a good idea. I do want players to be able to relate to the MC, so this feedback is very important and helpful. Thank you very much for your thoughts and suggestions, have a lovely day!
Hey, thanks for playing.
I appreciate your suggestions, though I feel I should mention there's only so much I can do. The plot of the game involves being with the Organisation. And anyway, MC was far too exhausted to use their flair in the van, not to mention the obvious risks.
I'll see what I can do, thanks for letting me know your thoughts.