Thanks for playing! :)
Sergey Germogentov
Creator of
Recent community posts
Awesome game! Really interesting dynamics between the two. I love the simplicity of the shapes, but how well it's all explained in the levels - it was easy to understand what's happening.
It's a pity the music doesn't change on its own! If I hadn't known about the Q button, a lot of interesting tracks wouldn't've been heard.
For the last level, I'm not sure if I solved it correctly, I had to click-frenzy my way up out of the tube
For suggestions, I'd even out some terrain (sometimes gets stuck, very minor) and also add the Restart Key binding to the description, I had to restart the game to find it in the Controls section.
Great job!! Will recommend to some folks :)
This is really fun! The music and the artstyle add a lot to the experience. Came across it while checking other submissions for One Game a Month jam - the premise of the game is quite similar to ours (Sunday Driver). Did you guys make it in 2 weeks?
6 is an unusual number to find! You are pretty much guaranteed to have come across a solution that guides you to another - it will either be similar, or be helpful in finding the other solution. The other 2... Either be explorative or observant... The solution might be staring in your face all the time!
Thanks for the feedback, appreciate it!
In general, we used the built-in pipeline, but that was only enabled towards the end of the project.
I think this fog of war system is pipeline-agnostic, although I'm not too sure, still learning about these things. You can find the tutorial we used in the description - uses cameras, render textures and shaders - it felt somewhat straightforward to implement and was actually the first thing implemented after creating an empty project - before anything else.
What are the issues that you are running into?