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sergoetgrim

8
Posts
2
Following
A member registered Dec 01, 2020

Recent community posts

Thank you! I was confused by yellow because I was so focussed on the keyboard.

When its locked the right side will stay on screen, when unlocked it will slide away to reveal some details.

The font is fine for titles but for important game text it makes the game incredibly busy and difficult to parse. Please consider using a different font.

They look just like a type of Finnish sweet! https://en.wikipedia.org/wiki/Vihre%C3%A4t_kuulat

Loved this, can't wait to play the rest!

I feel like this game is too random to be compelling, giving the player the choice of which dice is row and which is column would give a lot more agency and strategy.

I was expecting this to just be a joke game but it was genuinely incredibly compelling to me. 5/5 must play. 

This game has so much potential and I really would love to see it developed further. Being able to add in-game notes (e.g. player customisable tooltips) would be a way to add QoL to the "discover mechanics yourself" style of gameplay without just making information more explicit as the game goes on. I think overall the game is a bit too spartan with information, not knowing if there are still books to find in places was a huge early wall to me. Also the shop can get so full of dud potions slowly selling it gets quite messy, putting newly crafted potions at the top would be helpful when experimenting with potions. But altogether a great game that I've been thinking about a lot after playing, reminds me somewhat of cultist simulator.