I tried this and got a new error
ScriptError: Name ('game/screens/credits.rpy', 1695401849, 7741) is defined twice, at game/gamecode/screens/credits.rpy:3 and game/screens/credits.rpy:3.
same here, got this exception
"While loading the script.
Exception: /Users/admin/Library/Application Support/itch/apps/monster-girl-dreams/MonGirlDreams.app/Contents/Resources/autorun/game/gamecode/jsonProcessing/loadValidator_ren.py and /Users/admin/Library/Application Support/itch/apps/monster-girl-dreams/MonGirlDreams.app/Contents/Resources/autorun/game/gamecode/jsonProcessing/loadValidator.rpy conflict, and can't exist in the same game."
I do mean in the middle of the game, and all I'm suggesting is that if you click directly on a mine in the middle of nowhere that you haven't scanned, rather than unavoidably dying completely by chance which is frustrating and prematurely ends the game, the mine would be moved just slightly away from where the player clicked, completely without their knowledge of course, avoiding this frustration without the player even realizing that this is happening. This way losing feels less random. the strategy of only placing probes in scanned areas adresses the problem somewhat, but if you're trying to win with the fewest possible probes, the best strategy is to take your chances in the unscanned zones, which can be not very fun. From a game design point of view, we don't want to make the most effective strategy one that is tedious or frustrating, and I think this change would be beneficial to that end.
I know this game hasn't been updated in two years, but I really like the idea here and I want to give my thoughts.
I think if I accidentally click on a mine that is not currently indicated by any circles from probes, the mine should be moved to another location instead of instantly losing. It's okay if there's already a probe down because I know clicking anywhere on the circle is a risk of exploding, but when I click in the middle of nowhere to put down a probe and randomly die it's extremely not cool.
I also don't understand the lose conditions in this game. Sometimes when I try to validate an incorrect flag it flashes red and I get to keep playing, and sometimes it ends the game. As far as I can tell it has nothing to do with how many probes I have used, or how many failed attempts I have made. The exact losing conditions should be outlined in the instructions.