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Setnour6

5
Posts
A member registered May 20, 2021

Recent community posts

I can’t find the keybind mention anywhere for flip kick, but I pressed Up + X (X is the heavy/kick) while in midair to do what appears to be a flip kick, and using it near the train doors glitches the character out.

I also found out that dashing and then Down + X (X is the heavy/kick) right after allows fast sliding. Right after recharging, I do it again to gain even more speed. The problem is that it didn’t do anything useful for the Highway Terminal and Target Practice besides allowing me to break the vertical speed limit. I still can’t get up the highway terminal unfortunately. I was able to use it in the Training Gym and found a way to get to the second floor portion of the map. I found what appears to be Andromeda on the third floor portion, but getting up to that level is easier said than done, and I was never able to make it there (yet?). You could implement an easier way or make changes to it, since nothing happens when I change any internal values for the character.

No worries. I found out where to go, but I’m not sure how exactly to get up there, since I couldn’t find any dive-kickable objects or anything around me to get up there

I took the subway to the Target Course since I checked around Highway Terminal and didn’t find any indication of Andromedia. I can’t reach the top of the course unfortunately.

Also, there are some online tools to help port the game over to Godot in a simpler way, but I guess with the recent updates, maybe having the project stay on Unity is okay.

(1 edit)

Amazing! I tested the new updated build and I can’t find the wall climb ability anywhere, which means that I can’t move up to find andromeda. Do you know where the wall climb is? Also, I also found another bottomless pit area just after the train in the training gym which needs to be filled to prevent falling out of the map. The new boost tweak is amazing too, but it might be a bit too much for the final release (demo here is fine).

I also tried to port the entire project to Godot but I ran into issues with loading the assets. I forgot what I did exactly since it was a month ago and my focus was (and still is) on my education. It was only because of that one situation by that one company. Do you want to have the project ported?

I really enjoyed the new features and changes here. One issue is that the one shard of the two in the top right of the shrine area is almost impossible to reach, and it would be a relief if it were to be moved closer to the right where the player can reach it. Another issue is that I am having a lot of trouble finding the Andromeda arena and boss fight. I looked everywhere in the maps and even tried to reach the top of the map with the bottomless pit present (to no success). Other than that, I like it a lot.