Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Settlement of Oaks

6
Posts
A member registered Jan 15, 2023

Recent community posts

(2 edits)

Hey!

Sorry for the delay of my answer. I tested a bit more and I found out that the movement is not as problematic when VSync is turned on. If it is turned off (which I did) on the other hand I move a square or sometimes more, to far. I played with the cell highlight off. :) I still think it might need a rework but after replaying with vsync turned on it was a fully enjoyable experience.

Best Regards!

(2 edits)

Hello, mate! I played your game and I liked it a lot to some extend.

I love the art style a lot! It looks beautiful and I have not encountered a place where I felt it was out of place. Maybe a bit to dark on some spots in the first level but that's a style choice.

I loved the ambience and sound design as well but one thing that destroyed my experience a bit for me was the movement.

The puzzle difficulty is good. I think they are good to understand but the movement makes some of them hard to solve. The player does not behave like people are used to since you can not rotate in a standing position. It is also to fast and you move in steps which are simply to big. The camera following is cool and stylish but sometimes a bit annoying since you cannot control the rotation. I would recommend changing the camera follow to a standard third person controller with some limitations depending on the puzzle. The auto climb was also annoying at least combined with the rough movement. I personally would suggest letting people climb by pressing space bar and using the oxiflame by maybe clicking with your mouse or something.
I know those are pretty standard inputs and finding different ways of moving is cool but the movement does not work at least for me.

Everything to the side, this game has a golden potential. Simply, fix the movement system and I am 100% sure you have an award winning indie game. I liked the art, the design, the sound, the ambience and the immersiveness. Good luck and keep it going!

(1 edit)

I love the idea you had with the story and the unreal engine 5 makes the forest of everwood a quite immersive experience.

I liked the writing of the audio messages and I enjoyed the ambience of everwood.

I would like do add some minor bugs and I do have a few suggestions which are probably already on your agenda.

- The text dialog at start is a bit to long in my opinion.
Maybe work with a audio clip or for example some notes which I liked more like in the rest of the game.

- The Voice of Evelyn is okay but it loses a bit of emotion in the process. I would go for a different one with a bit more emotion.

(Could also be a personal thing or style choice.)

- The footsteps can be a bit to much. Maybe add an offset to the pitch to give it more natural feel.

- A bit more guidance would be nice. I have watched the gameplay video before playing the game so I got around really good but I can imagine if someone does not watch the video before playing they might get lost. The notifications at the upper left corner help but they are sometimes to quick and sometimes to subtle.

- The water at the river sometimes clips through the terrain.

I hope this helps! Keep working on it and it will make a good game!

Love your game mate! It looks pretty nice and all those little animations give it this sort of good and cozy vibe.

I do have found some bugs or have some recommendations:

When crafting a building like the workbench or oven and looking up the sky simultaneously, the object gets stuck at a random distance sometimes.

I would probably remove stamina because it currently has no purpose. You cant sprint and only move at the same movement speed. So, you just trying to get your stamina from reaching zero with sleeping for no reason at all.

If you keep the sleeping and stamina mechanic I would recommend allowing the player to only sleep at night and only once the key is pressed. I died because I slept multiple times and ran out of food and water.

I also would increase the durability of the tools. Stone Axe and Pick Axe are almost broken after one tree or one boulder. I think twice the durability it has now would be good.

I would recommend changing the inventory to crafting menu arrow to a tab based menu. You have two buttons on top changing between inventory and crafting. This probably more of a style choice.

I like all those indicators when you aim at an object you can interact with, all those little animations to give you feedback. I would also add an indicator for where you can place a workbench and where not. (It also could be a bug that I couldn't place it on one Island but idk lol.)

You've got a prototype to a game that could be a nice couple of hours of fun. Add more content and write a little story to it and you got a game I am sure a bunch of people would buy. Love you work and keep it up!

I liked it! The cube physics were sometimes a bit jerky but all in all a very nice game. I hope you create some more levels and try to improve the graphics a bit more. ;)