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seuck

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A member registered Aug 27, 2017

Recent community posts

(3 edits)

Salve! I tested the OSX ARM 64 version today and, after following the install instruction, I get this error: 

“libSDL2.dylib” can’t be opened because Apple cannot check it for malicious software.
This software needs to be updated. Contact the developer for more information

After pressing "OK" ten times, terminal shows error:

Unhandled exception. System.TypeInitializationException: The type initializer for 'Sdl' threw an exception.
 ---> System.Exception: Failed to load library: libSDL2.dylib
   at MonoGame.Framework.Utilities.FuncLoader.LoadLibraryExt(String libname)
   at Sdl..cctor()
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.SdlGamePlatform..ctor(Game game)
   at Microsoft.Xna.Framework.Game..ctor()
   at GameRoot..ctor() in C:\Users\User\Documents\Visual Studio 2022\Projects\Bagman2\Bagman2\GameRoot.cs:line 20
   at Program.<Main>$(String[] args) in C:\Users\User\Documents\Visual Studio 2022\Projects\Bagman2\Bagman2\Program.cs:line 2

Perhaps the build should be re-created with a recent version of the framework?

I'm on Sonoma 14.6.1, M1 processor.

Note: I also tested Pac-Mazing and I have the same outcome.

Hi, I can't load it with my Ultimate 1541 2+
After loading from disk I get error "Failed to mute device #10", I never seen that before.
I tried disabling REU and fast loader but still getting the same error.

Any help?

Is it a new version?

Command returns some warnings but the game now starts 👏

xattr: No such file: /Applications/ZeldaDX-HD.app/Contents/SharedSupport/prefix/drive_c/users/Wineskin/Music

xattr: No such file: /Applications/ZeldaDX-HD.app/Contents/SharedSupport/prefix/drive_c/users/Wineskin/Pictures

xattr: No such file: /Applications/ZeldaDX-HD.app/Contents/SharedSupport/prefix/drive_c/users/Wineskin/Videos

xattr: No such file: /Applications/ZeldaDX-HD.app/Contents/SharedSupport/prefix/drive_c/users/Wineskin/AppData/Roaming/Microsoft/Windows/Templates

xattr: No such file: /Applications/ZeldaDX-HD.app/Contents/SharedSupport/prefix/drive_c/users/Wineskin/Documents


Many thanks!

Same for me on M1, but many thanks for the effort.

That's a wonderful game but could be even better if multiplatform, even wrapped using Wine or a similar framework.

Did anyone managed to run it on Mac (Apple Silicon)?

This was my Xmas game two years ago, so same this year with issue 2

and modern Italian version is even bigger: https://zzapmagazine.blogspot.com/?m=1

Same here MacOS 12.6.2 on M1 chip

The manual is as fantastic as the game, wow!

It IS a lot of fun. I just completed it in about half an hour. Good humour (spotted references to Star Trek classic serie, Space Balls…), nice and clean graphic and functional sound. I love it for being playable, easy to get into and short, I would just inform the player about it, that’s why there is no save feature.

Now that you have the engine and character design, why don’t create a “season” with multiple episodes? Each one short and sweet like this.

I would pay for it ;-)

Congratulations!

Looks like a lot of fun, thanks.

Lovely ^_^

Lovely project and so well documented during development that we all fell in love with it even before release date. I will wait the Next version, unless porting it to Mac is not too complicated (don't use Windows). Thanks!

Nice! Thanks

Original idea!
Which platforms are supported?

Fascinating how the weird control system becomes familiar so quickly, revealing how clever it is in reality. Thanks Carleton for innovating also this aspect of C64 games.

Really nice :-D

Lot of love and attention to details in this article, same as in the game. Thanks!

After delivering originality in gameplay and storytelling in the form of games, Retream surprised me with this top quality Amiga demo.

Probably not the first time a techie medium like demo is used to spread a message, definitely one of the most sincere, universal and powerful attempts.

May Demoscene survive! The borderless house  of free minds and tireless creatives making reality their realtime dreams.

Thanks 🙏 

Wop wop! New gameplay genres landing on the C64!

We can crowd-test a MacOS (64 bits please) Build :-D

original and powerful approach to creative pixel painting.

Any plan to port it to Mac?

I hoped the title suggested that I finally was able to impersonate the bricks and helping beating our long lasting enemies: bats and balls 🙃

I'm always grateful when an experienced developer share their knowledge in a structured way. Instant buy :-)

Thanks!

I spotted "cameos" of Turrican, Great Giana Sister, Katakis, Super Mario, Thing on a Spring ...and maybe Wizball? ;-)

Looks nice, maybe a video would help spreading the love.

And it works!
Ending 9 of 18, that was fun :-

Low Mem Sky was one of the only three apps not supported by Catalina, and the most valuable :-D
That's no more.

New release works like a charm, thanks Paul!

I'm a proud owner of a physical copy of this little jewel.
As Mac user, could I ask a simple update: recompile it for 64 bits and update Mac package?

Thanks! I realised I didn’t asked how much effort would be needed to make it multi platform. But thanks for considering it

Mac version please

It's 2019 and high-res C64 graphic still looks so shiny new!

Thanks for trying it. Congratulation for this game aesthetics, looks gorgeous. 

Cecconoid community · Created a new topic Mac support?

Hi, would it be easy to compile and package it for Mac too?