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Seuz&Qourxkk

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A member registered Apr 25, 2022 · View creator page →

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Liked this one, pretty cool and fun!

(1 edit)

Thanks for your feedback! Shame the creature crafts weren't this clear, we'll improve the tutorial (and the crafting system) for it to be more understandable in terms of creatures, but for now the 'Common Slime' can be created combining 2 'Life' elements and can be upgraded even further

-qourxkk

Oh,  you need to press Enter? if so, it wasn't this clear for me, sorry
I walked to the save statue, pressed 'e' to interact, selected 'yes' and pressed 'e' again. Died after some time, selected 'Load Game' from the menu and was teleported to the start of the forest (Windows version)

The twist on the TicTacToe gameplay is already cool, but after seeng the game page.. It's sad you didn't have time to implement the  '4 elements' mechanic, the idea is great, totally will wait for an update

Game is good, but for some reason saving doesn't work and after death I'm being sent to the start, couldn't finish the game bc of it. :c
Also, maybe increase movement speed? Walking animation doesn't quite match up with the speed of the charachter and it feels werid

Reallly like the artstyle. Very enjoyable game

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Not bad game, it's very self-explanatory in it's mechanics
Wish there will be more harder levels in the future (and maybe an option to go back/forth instead of changing to the next cat). good job!

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Glad to hear it was interesting. Haven't thought about what you offer,  I think it 'll be implemented with the next update (when I have time) alongside some other improvements. Thank you for your comment! 

-qourxkk

Pixel Game Jam #1 community · Created a new topic My game

Since my submission has only 3 ratings (lowest by the moment) I would like you to see my game :3
https://itch.io/jam/pixel-baller-game-jam/rate/2128765
Hope you 'll enjoy it and leave a comment about your experience

(1 edit)

Nice! Liked the mixing elements mechanic

yes this is video titled yes this is guide for level 3

Try to change the color in the jump