That is certainly one way to beat it)
Sey-Moore
Creator of
Recent community posts
Tyvm for feedback again.
Regarding balance: Personally the only upgrades i find really lacking are the 5% per upgrades ones. Game was supposed to have more upgrades, so with the amount of upgrades cut this one turned out to be meh. As for the rest of them - they are not supposed to be equal. That was intentional. I also find some stuff being kinda meh on its own (like persisting 3rd star upgrade through BH reset) but really powerful in combination with other stuff (3rd star upgrade affecting planet). I did want to add SOME choice to the game to make it not so braindead. Another thing on the topic of balance is - yeah, it was rushed. Just as everything else, i will be fleshing it out after the jam is finished, but for now the balance is quite barebones. I.E first upgrade price is just increased 1.3 times with every purchase, while ideally i should have done some scaling stuff.
Regarding code: noted. Will do when fleshing it out.
Regarding separate JS: That was the initial plan, but it didnt work at all when uploaded to itch this way. Just showed a cluttered mess of all the upgrades in top left corner and none of the assets etc.
1) I did not manage to make proper UI in time, so hidden upgrades are more or less a workaround to avoid it being too cluttered for now.
2) Should have missed something. Last hour pre-submission was pretty much spent on rounding down numbers. Its also weird as black hole should only ever increase by 0.1, so idk how 0.30000000000000004 happened. I will look into it.
3) Pretty much point 1
4) It is actually connected. You fill the first star to activate second star. And then each planet fill is supposed to increase star drain rate. There are also upgrades that connect them in more ways.
Gameplay-wise i didnt want to make it a brain-dead clicker, and if you check black hole upgrades there are actually different "paths" you can take to beat the game as you can buy BH in any order . Some more efficient than others.
Strange stuff is - the game is more or less stable when i open html file on my pc, but uploaded to itch a lot of stuff comes out. Guess thats my biggest takeaway here - should test stuff on itch rather than using the files i have on my pc in the future. And of course - thanks for the feedback.
With second layer behaving as it is currently, i have to agree that this turned out to be a clickfest with nothing going for it. A lot of automation should come from second layer behaving as it was supposed to.
As for explanations, UI etc. , unfortunatelly, they did not make it due to time constraints. Thanks for the feedback nevertheless.